Carlosan Posted December 30, 2012 Share Posted December 30, 2012 Hi Its possible ? i have done a 55K faces model, with UVset and textures Now... I need the same model with 18K faces. Im merging without voxelizing at Voxel room... and Decimate the model 66%, its looks ok... but after the process the UVset and textures are lost Is there any way to decimate a model keeping UVset and textures ? cant find the way ty in advance and regards Quote Link to comment Share on other sites More sharing options...
Advanced Member alvordr Posted December 31, 2012 Advanced Member Share Posted December 31, 2012 I'm relatively new to 3D Coat, but I know you can save both your UV set and your textures. Can you not just load them back in? I suppose the UV set might be an issue, as it's based on your new topology...but it depends on how the decimation is done. I would think that if this is a problem, redoing the UV set shouldn't be too hard. It's one of the easiest programs I've found for UV work. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted December 31, 2012 Author Share Posted December 31, 2012 Ty alvordr: I cant find the way... so opened a Mantis Feature Request Feel free to add a +1 -------------------------------------------------------- http://3d-coat.com/mantis/view.php?id=830 0000830: Export model - add Reduction Tool Option preserving the UVset When you export the model from Voxel room, there is a windows popup: The Reduction Tool allows you to reduce the polycount before export to obj. But at Paint Room... export model only have 2 Export Resolution options: Export low-poly mesh Export mid-poly mesh Its possible to add a 3rd option: The Reduction Tool So we dont worry if we paint a high dense mesh... always we can decimate the final model at export. ------------------------------------------------------------ But please is very important - To preserve the UVset. The edges marked as seams cant be altered/moved. - To bake the paint layers from high dense mesh to the new decimated low mesh. - An option to triangulate/quadrangulate the model before export to obj. TY !! Quote Link to comment Share on other sites More sharing options...
Advanced Member alvordr Posted December 31, 2012 Advanced Member Share Posted December 31, 2012 +1 Quote Link to comment Share on other sites More sharing options...
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