Jump to content
3DCoat Forums

Damaged Sculpt From Curves


alvordr
 Share

Recommended Posts

  • Advanced Member

OK folks. I've got a problem I can't seem to repair, with close holes, fill, smooth or otherwise. I created this part of my sculpt in the Voxel room using Curves. However, the resulting joint, here got all ripped up upon committing the curves. I can't fix it. Any advice?

AntSculpt_Damaged.jpg

AntSculpt_Damaged_Closeup.jpg

Link to comment
Share on other sites

  • Reputable Contributor

The first one seems like there is not enough resolution on the layer you applied it to. The other one...that's odd. In the past, I've had something like that once in a while, and after closing the app and re-opening it, this strange behavior seems to go away. In Live Clay, one of the tools is CLOSE HOLES. Try that, and you could hit the ENTER key to remesh the object (like it does in voxels). Also, I would try using Voxel Mode when using curves. It's more flexible and forgiving than surface mode, for creating new objects and building them up to the point where you are ready to start adding some detail.

With that said, perhaps it might help opening a new Mantis report, so Andrew can have a look at it and see if it's something that needs to be fixed.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...