Advanced Member alvordr Posted January 4, 2013 Advanced Member Report Share Posted January 4, 2013 Hello. I have another thing that's popping up. When I try to Freeze by Sub-Object, and pick button1, which should be the middle button here, I get the top one frozen in a particular area, also. Meanwhile, I even if I try to freeze just the top one, it's got an area in the top left that doesn't want to texture of freeze properly. I've tried going into Max, where I created these, and assigning a new Material ID to each. I tried UV unwrapping these again. I also can't paint a freeze on the top one complete, by hand. Nothing works... Quote Link to comment Share on other sites More sharing options...
Advanced Member alvordr Posted January 4, 2013 Author Advanced Member Report Share Posted January 4, 2013 OK, I fixed it, but the did it was to uncheck export of smoothing groups, texture coordinates, export materials, and create mat-library from within 3ds Max upon export to OBJ. It might have been just one of those options, but I don't have time to run it down. EDIT: I take it back...still not working and now even worse. I'm thinking that Freeze is messed up. Quote Link to comment Share on other sites More sharing options...
Psmith Posted January 4, 2013 Report Share Posted January 4, 2013 Can you give us the version info and the exact sequence of steps you used to get these erroneous results? Thanks, Greg Smith Quote Link to comment Share on other sites More sharing options...
Advanced Member alvordr Posted January 5, 2013 Author Advanced Member Report Share Posted January 5, 2013 Greg, Hey. I'm using 3.7.18F (or H) and 3ds Max 2011. In Max, I modeled a TV set, and separate dials that I showed in the picture above. I selected everything and exported both as FBX and OBJ. I then imported for per-pixel painting into 3DC and tried to freeze the dials so that I could paint the TV and each dial separately. That's when I found this problem. I cannot seem to fix it, but simply make it worse, no matter how I export. It's odd, but then this is the first time I've used the Freeze tools. I don't doubt it may be something I'm missing, but I just don't know what. Quote Link to comment Share on other sites More sharing options...
Advanced Member alvordr Posted January 5, 2013 Author Advanced Member Report Share Posted January 5, 2013 I'm tried to import it into ZBrush, to see if exporting it back out from there helps. I did find, though, upon import into ZB that the mesh contains 570 unused vertices. Not sure why. The mesh looked absolutely botched up. After that, I did a GOZ from Max to ZB and it looked fine in ZB. Now, I can export out from ZB to 3DC, but the problem is I only know how to do this for each piece. This will likely ultimately help, but doesn't allow me to export everything at once, as I have done before. Quote Link to comment Share on other sites More sharing options...
Advanced Member alvordr Posted January 5, 2013 Author Advanced Member Report Share Posted January 5, 2013 OK, so I put each object of the TV set in ZBrush (the TV housing, the 3 dials, the screen, and the backing). I exported each out as an OBJ and imported each into the same scene in 3DC. Attempted to merge for per-pixel painting, tweaked the unwrap in the UV room and all is fine, except one thing. I can only see one complete TV set in the paint room, and I'm not able to freeze by sub-object, each object. It treats the whole thing as one combined object. I still don't know what I'm doing wrong in Max. Quote Link to comment Share on other sites More sharing options...
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