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Extrude Circle from Dead Center

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Hey folks. Is there a way to extrude a circle from dead center of a voxel mesh? I've been trying to do this by hand with the circle spline and thinking I'm better off doing this in Max first.

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I guess this question also relates to me not being able to accurately draw a circle within a circle...it's always off center or oblong.

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To draw a perfect circle from the center outwards, use the "E" panel circle tool while holding down "Shift".

To draw a perfect circle which originates at the same point in space of another circle, but lies within the boundaries of the first circle, turn on "View/2D grid" and "Snap to grid" options.

Use an orthographic view.

Greg Smith

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