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Argyr (human-spider hybrid)


Siml
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Hey guy,

my first post in this forum, yeah ;D

At the moment i´m working on an human-spider-hybrid for an game called "Myrdragor" (srry for this quick promotion :D )

Here are the very rough sketches :

post-21297-0-11610600-1358252198_thumb.j

post-21297-0-82203900-1358252200_thumb.j

And im not very bound to this design, that means, that i change many things on the fly :D

Here is what i got after 1 hour of sketching

post-21297-0-47698200-1358252298_thumb.j

It´s still very rough, but i want to make sure, that the form ist correct before i dive into the details :)

Please let me know what you like and what not (sure it´s still in it´s beginnings, but i will keep you up-to-date with it´s progress)

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It´s supposed to be creepy :D

And yeah normal they have 8 legs, but in my opinion 6 legs look better in games than 8 ( and it´s also easier to animate :) )

And like you said; the arms could serve for the missing two xD

My wish is to make it furry like a tarantula, but i have only 4 gb of ram and my computer is starting to REALY slow down.

So i think it´s the best to retopo it and then paint a fur-normal-map on it. (and some additional alpha-mapped fur-planes)

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Just a small change for today (was very busy :D )

I decided to replace the "arms" with normal ones

post-21297-0-09577200-1358359381_thumb.j

I´m also over creating spider-like looking hands. Maybe some creepy ones like the legs :)

And also a very small color test on the body ( was just a very quick and rough retopo, just to test some retop tools, because i´m actually an completly 3d-coat neewbie ;D )

post-21297-0-75455800-1358359493_thumb.j

Hopefully i have enough time tomorrow to bring some "awesomeness" into it :)

So stay tuned

Edit:

Srry for the double post again :D

But now i have found the "edit" button, so it won´t happen again

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So i finally finished the retopo-mesh ;D *happy*

It was kind a hard work to get used to 3D-coats great retopo-tools (i was used to do this in blender ;) )

And here it is

post-21297-0-74244700-1358962422_thumb.j

Now it goes to the painting part (which will be the funniest part i hope :D )

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Displacement is exported using the difference of a vertex's position and its position on Layer 0.

Vertice positions will be taken from Layer 0. This is the preferred option for low-poly export.

Dont use it for paint, 3DC use it.

-----

Will be better by default to make it locked, or name it Mesh layer...

let me make a feature request

http://3d-coat.com/mantis/view.php?id=918

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Ahh good to know :)

The problem now is, that i can´t duplicate layer 0 (to create a copy of my color-layer and to clean layer 0 )

But I´m not in microvertex painting, so it doesn´t displace the vertices and therefore i could paint on layer 0 ?

I tried to export my diffuse and there was no problem, so it shouldn´t be that bad ;D

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