Jump to content
3DCoat Forums

rendering technique used in 3D-Coat


marcojez
 Share

Recommended Posts

  • Member

Hi everybody, my name is Marco and I'm a new 3DC user from Italy. I've chosen 3DC as the main tool for doing post-processing on models coming from full-body scans (scanning human beings is the core business of the company I work for at the moment).

I'm not a graphic artist by any means, in fact I'm a software developer specialized in the production of real-time rendering engines (I've done a lot of work on the open-source OpenSceneGraph library). As such, I'm curious about the technique that 3DC uses to render its voxel-based scene. I'm really impressed by the performance level it achieves.

Can I ask 3DC developers to share some insights about the rendering engine? Is it based on rasterization or some kind of accelerated ray tracing? Are voxels converted to polygons on the fly by running marching cubes or similar algorithms?

Also, I'd love to better integrate 3DC with my own tools, but the 3B format specification that I've found on this forum is lacking the color part, so it's not that useful to me...

Thank you for your help, and keep up the awesome work!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...