Carlosan Posted January 25, 2013 Report Share Posted January 25, 2013 Hi, i need to replicate this look, and whit all this skin/hair details. Voxels ? Surface ? LiveClay ? Which is the best way ? any tricks are welcome ty Quote Link to comment Share on other sites More sharing options...
Moderator Daniel Posted January 25, 2013 Moderator Report Share Posted January 25, 2013 I would say: 1. Start with Voxels -> base shape -> rough details 2. Live clay -> fine tunning Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 25, 2013 Author Report Share Posted January 25, 2013 Ty Daniel Can I -with LClay- make pores and wrinkles at this level Polycount: Any limits or warnings ? ty ! Quote Link to comment Share on other sites More sharing options...
Moderator Daniel Posted January 25, 2013 Moderator Report Share Posted January 25, 2013 Sure, why not! General idea is to keep resolution as low as possible, and increase it locally (performed automatically with LC). All the rest depend on your hardware Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted January 25, 2013 Contributor Report Share Posted January 25, 2013 Its possible using Voxel and LC refinement. I have older 8gb system here and i'm ok to quite a high level of detail, Actually LC refinement is Perfect for this as its far more optimized than just Subdividing and subdividing entire geometry 1 Quote Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted January 25, 2013 Contributor Report Share Posted January 25, 2013 Yep. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 25, 2013 Author Report Share Posted January 25, 2013 Ty all 1st problem Working with LC, it triangulate the mesh I have lot of littles protuberances over the surface -pic attached- I duno how to avoid it... or how to make a clean and polished surface Smooth or TSmooth have no effect over its, its smooth the surface but dont make this dissapear any help is welcome ty in advance Quote Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted January 25, 2013 Contributor Report Share Posted January 25, 2013 Probably too much small tris in those areas, a wireframe view would help determinate that. Try powerfull smooth I'm sure it will help (but be carefull with the size of your brush when using it, radius too large= extreme simplification Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted January 25, 2013 Contributor Report Share Posted January 25, 2013 You have to work your way up to the high res detail dont just jump in with a chicken scratch on a low res surface, causes all kinds of trouble. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 26, 2013 Author Report Share Posted January 26, 2013 its a head... curr.obj. tris 400.000... its low ? how many tris must have the high res detail ? -an average- help very appreciate Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted January 26, 2013 Reputable Contributor Report Share Posted January 26, 2013 I hope to do a tutorial soon on using LC brushes and ways I have learned to help keep the mesh smooth. Much better to show it in a video than try to type in the words here... 1 Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted January 26, 2013 Reputable Contributor Report Share Posted January 26, 2013 Here is a funny quick work over of the default skull in 3DCoat to show smooth work in surface mode plus some sharp edges on the original 177,000 polygon surface model... When I was done the polygon count had not increased... Keep the surface as smooth as possible at low res as it will make it easier to keep the surface smooth as you work up your polygon count. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 26, 2013 Author Report Share Posted January 26, 2013 Im still trying to smooth the surface. Duno why LC make this spikes in the mesh Which tools must i use to ? Is there any step by step worflow ? any help appreciated Quote Link to comment Share on other sites More sharing options...
Moderator Daniel Posted January 28, 2013 Moderator Report Share Posted January 28, 2013 Try Powerful Smoothing. It is activated by default if you press CTRL+SHIFT (it's actions drop-down list on the top of the screen). Must help Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted January 28, 2013 Reputable Contributor Report Share Posted January 28, 2013 Im still trying to smooth the surface. Duno why LC make this spikes in the mesh Which tools must i use to ? Is there any step by step worflow ? any help appreciated Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 28, 2013 Author Report Share Posted January 28, 2013 wow there is much more videos that i can learn lol never saw this ones, ty so much Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 29, 2013 Author Report Share Posted January 29, 2013 Hi Plase any1 knows where are the old Clean Clay parameters ? - Define Steps - Detail - Smoothing Look top left at 0:52 ty Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted January 29, 2013 Reputable Contributor Report Share Posted January 29, 2013 Hi Plase any1 knows where are the old Clean Clay parameters ? - Define Steps - Detail - Smoothing Look top left at 0:52 ty Raul consolidated some of the smoothing/cleaning tools, before he left. That's why you have the change. There is a drop list with different types of algorithms. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 30, 2013 Author Report Share Posted January 30, 2013 right, i saw its... but are fixed values the old system let to customize - Define Steps - Detail - Smoothing well, May be Raul could add more option when back ty Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 30, 2013 Author Report Share Posted January 30, 2013 Well, at final stage -before to add pores- i need to polish the skin which is the best tool/workflow to make this clean continuos surface ? ty reference pic Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted January 30, 2013 Reputable Contributor Report Share Posted January 30, 2013 Smooth with a sharp brush alpha? Acts as a nice polishing brush. Quote Link to comment Share on other sites More sharing options...
Advanced Member alvordr Posted February 9, 2013 Advanced Member Report Share Posted February 9, 2013 If you want the entire surface to smooth evenly, my suggestion is to use the Voxel menu sub-item "Smooth All." Use it a few times and you might see what you're after. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted February 9, 2013 Author Report Share Posted February 9, 2013 ty all advices i have a new issue every time i use MOVE TOOL, it take an alpha and "kicks" a strong stamp, even if you press very softly so every move let over the surface circles that need to be soften how do you avoid it ? Why the move tool dont use proportional editing BUT use an alpha mask ? Is there a proportional editing mode to allow transforms with distance falloff* ? *without to use the falloff setting that vary radial falloff of the depth Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted February 9, 2013 Reputable Contributor Report Share Posted February 9, 2013 Create your own alpha with a soft gradual falloff. I prefer my own alphas... You can use a default alpha, one with a gradual falloff... Set your falloff to 50% in the top menu. Set your focal shift to 20% You might have to increase your brush size a little because of the falloff settings. Now you can move with no rings... Image with my own created alpha. Top of voxel object--- Move tool with no alpha falloff or focal shift, sharp rings.. Bottom of voxel object---Move tool with alpha falloff and focal shift, no rings.. 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 2, 2013 Author Report Share Posted August 2, 2013 Hi, asking for help again. Surface/LC mode. im stuck trying to add this level of detail of wrinkles and pores in a model -eyes, lips...- Using the new presets, or making new ones... And average polycount... will please any1 enlighteme how to do it ? ty in advance Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted August 2, 2013 Contributor Report Share Posted August 2, 2013 Hi, asking for help again. Surface/LC mode. im stuck trying to add this level of detail of wrinkles and pores in a model -eyes, lips...- Using the new presets, or making new ones... And average polycount... will please any1 enlighteme how to do it ? ty in advance really easy . using my sharp preset for wrinkles. And skin1 skin2 for pores ect... Whole head should be around 1-3 million polys before fine detailing. Of course its all about sculpting skills,even fine details require solid sculpting skills to reach what you see in image above 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 2, 2013 Author Report Share Posted August 2, 2013 lol sure, you right. Ty another question, sorry i saw some ZB tutos using alphas to generate details how the same procedure can be performed in 3DC ? which tools... which workflow... regards Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 16, 2013 Author Report Share Posted October 16, 2013 Hi people, me again asking the same i was seeing a video: Sculpting_a_custom_Jockey_for_Left_4_Dead_2_using_Zbrush_3DCoat http://www.youtube.com/watch?v=b7YnsAyDRaA And at min 26:00 the artist use a Surface Tool to add custom noises to the layer: This is the tool http://pixologic.com/zbrush/features/Surface-Noise/ Just like to know which is the 3DC equivalent -or workflow- to do the same task in that easy way. ty in advance Quote Link to comment Share on other sites More sharing options...
Advanced Member geo_n Posted October 23, 2013 Advanced Member Report Share Posted October 23, 2013 really easy . using my sharp preset for wrinkles. And skin1 skin2 for pores ect... Whole head should be around 1-3 million polys before fine detailing. Of course its all about sculpting skills,even fine details require solid sculpting skills to reach what you see in image above artman, still remember the video tutorial you were going to make? 3dc needs high level tutorials. Beat and LJB(kurv webinars were so useful) also Quote Link to comment Share on other sites More sharing options...
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