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How i can achieve this level of detail ?


Carlosan
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Its possible using Voxel and LC refinement. I have older 8gb system here and i'm ok to quite a high level of detail, Actually LC refinement is Perfect for this as its far more optimized than just Subdividing and subdividing entire geometry

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Ty all

1st problem

Working with LC, it triangulate the mesh

I have lot of littles protuberances over the surface -pic attached-

I duno how to avoid it... or how to make a clean and polished surface

Smooth or TSmooth have no effect over its, its smooth the surface but dont make this dissapear :unsure:

any help is welcome

ty in advance :)

post-10142-0-37813100-1359151344_thumb.j

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Here is a funny quick work over of the default skull in 3DCoat to show smooth work in surface mode plus some sharp edges on the original 177,000 polygon surface model... When I was done the polygon count had not increased...

Keep the surface as smooth as possible at low res as it will make it easier to keep the surface smooth as you work up your polygon count.

post-518-0-86950100-1359175597_thumb.png

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Hi

Plase any1 knows where are the old Clean Clay parameters ?

- Define Steps

- Detail

- Smoothing

Look top left at 0:52

ty

Raul consolidated some of the smoothing/cleaning tools, before he left. That's why you have the change. There is a drop list with different types of algorithms.
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  • 2 weeks later...

ty all advices :)

i have a new issue

every time i use MOVE TOOL, it take an alpha and "kicks" a strong stamp, even if you press very softly :wacko:

so every move let over the surface circles that need to be soften

how do you avoid it ?

Why the move tool dont use proportional editing BUT use an alpha mask ? :huh:

Is there a proportional editing mode to allow transforms with distance falloff* ?

*without to use the falloff setting that vary radial falloff of the depth

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Create your own alpha with a soft gradual falloff. I prefer my own alphas... You can use a default alpha, one with a gradual falloff...

Set your falloff to 50% in the top menu.

Set your focal shift to 20%

You might have to increase your brush size a little because of the falloff settings.

Now you can move with no rings...

Image with my own created alpha.

Top of voxel object--- Move tool with no alpha falloff or focal shift, sharp rings..

Bottom of voxel object---Move tool with alpha falloff and focal shift, no rings..

post-518-0-53807600-1360418220_thumb.png

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  • 5 months later...

Hi, asking for help again. Surface/LC mode.

 

im stuck trying to add this level of detail of wrinkles and pores in a model -eyes, lips...-

 

Using the new presets, or making new ones...

And average polycount...

 

will please any1 enlighteme how to do it ?

 

ty in advance

 

gnomon_header.jpg

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Hi, asking for help again. Surface/LC mode.

 

im stuck trying to add this level of detail of wrinkles and pores in a model -eyes, lips...-

 

Using the new presets, or making new ones...

And average polycount...

 

will please any1 enlighteme how to do it ?

 

ty in advance

 

gnomon_header.jpg

really easy . :)

 

using my sharp preset for wrinkles.

And skin1 skin2 for pores ect...

Whole head should be around 1-3 million polys before fine detailing.

 

Of course its all about sculpting skills,even fine details require solid sculpting skills to reach what you see in image above

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lol sure, you right. Ty

 

 

another question, sorry

 

i saw some ZB tutos using alphas to generate details

 

 

how the same procedure can be performed in 3DC ? which tools... which workflow...

 

 

regards

 

009aRulk_sculptfinal1.jpg1067_tid_Fig_06_AlphaTextures.jpg

human_detail_aplha_by_bongistka-d41krum.

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  • 2 months later...

Hi people, me again asking the same

 

i was seeing a video:

Sculpting_a_custom_Jockey_for_Left_4_Dead_2_using_Zbrush_3DCoat

http://www.youtube.com/watch?v=b7YnsAyDRaA

 

And at min 26:00 the artist use a Surface Tool to add custom noises to the layer:

This is the tool

http://pixologic.com/zbrush/features/Surface-Noise/

 

Just like to know which is the 3DC equivalent -or workflow- to do the same task in that easy way.

 

ty in advance :)

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really easy . :)

 

using my sharp preset for wrinkles.

And skin1 skin2 for pores ect...

Whole head should be around 1-3 million polys before fine detailing.

 

Of course its all about sculpting skills,even fine details require solid sculpting skills to reach what you see in image above

artman, still remember the video tutorial you were going to make? :D

3dc needs high level tutorials. Beat and LJB(kurv webinars were so useful) also :D

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