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Carlosan

How i can achieve this level of detail ?

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Hi, i need to replicate this look, and whit all this skin/hair details.

Voxels ? Surface ? LiveClay ?

Which is the best way ?

any tricks are welcome

ty

02.jpg

post-10142-0-03775600-1359081267_thumb.j

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Ty Daniel

Can I -with LClay- make pores and wrinkles at this level

Polycount:

Any limits or warnings ?

ty !

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Sure, why not!

General idea is to keep resolution as low as possible, and increase it locally (performed automatically with LC). All the rest depend on your hardware :)

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Its possible using Voxel and LC refinement. I have older 8gb system here and i'm ok to quite a high level of detail, Actually LC refinement is Perfect for this as its far more optimized than just Subdividing and subdividing entire geometry

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Ty all

1st problem

Working with LC, it triangulate the mesh

I have lot of littles protuberances over the surface -pic attached-

I duno how to avoid it... or how to make a clean and polished surface

Smooth or TSmooth have no effect over its, its smooth the surface but dont make this dissapear :unsure:

any help is welcome

ty in advance :)

post-10142-0-37813100-1359151344_thumb.j

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Probably too much small tris in those areas, a wireframe view would help determinate that.

Try powerfull smooth I'm sure it will help (but be carefull with the size of your brush when using it, radius too large= extreme simplification

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You have to work your way up to the high res detail dont just jump in with a chicken scratch on a low res surface, causes all kinds of trouble.

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its a head... curr.obj. tris 400.000... its low ? :blush:

how many tris must have the high res detail ? -an average-

help very appreciate :)

post-10142-0-02724100-1359159128_thumb.j

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I hope to do a tutorial soon on using LC brushes and ways I have learned to help keep the mesh smooth. Much better to show it in a video than try to type in the words here...

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Here is a funny quick work over of the default skull in 3DCoat to show smooth work in surface mode plus some sharp edges on the original 177,000 polygon surface model... When I was done the polygon count had not increased...

Keep the surface as smooth as possible at low res as it will make it easier to keep the surface smooth as you work up your polygon count.

post-518-0-86950100-1359175597_thumb.png

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Im still trying to smooth the surface. :(

Duno why LC make this spikes in the mesh :wacko:

Which tools must i use to ?

Is there any step by step worflow ?

any help appreciated

post-10142-0-96126300-1359235888_thumb.j

post-10142-0-18066800-1359235951_thumb.j

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Try Powerful Smoothing. It is activated by default if you press CTRL+SHIFT (it's actions drop-down list on the top of the screen). Must help

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Im still trying to smooth the surface. :(

Duno why LC make this spikes in the mesh :wacko:

Which tools must i use to ?

Is there any step by step worflow ?

any help appreciated

post-10142-0-96126300-1359235888_thumb.j

post-10142-0-18066800-1359235951_thumb.j

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wow

there is much more videos that i can learn lol

never saw this ones, ty so much :)

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Hi

Plase any1 knows where are the old Clean Clay parameters ?

- Define Steps

- Detail

- Smoothing

Look top left at 0:52

ty

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Hi

Plase any1 knows where are the old Clean Clay parameters ?

- Define Steps

- Detail

- Smoothing

Look top left at 0:52

ty

Raul consolidated some of the smoothing/cleaning tools, before he left. That's why you have the change. There is a drop list with different types of algorithms.

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right, i saw its... but are fixed values

the old system let to customize

- Define Steps

- Detail

- Smoothing

well, May be Raul could add more option when back

ty

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Well, at final stage -before to add pores- i need to polish the skin

which is the best tool/workflow to make this clean continuos surface ? ty

reference pic

enzo-cei-made-in-pietrasanta-art-sculpture.jpg

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If you want the entire surface to smooth evenly, my suggestion is to use the Voxel menu sub-item "Smooth All." Use it a few times and you might see what you're after.

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ty all advices :)

i have a new issue

every time i use MOVE TOOL, it take an alpha and "kicks" a strong stamp, even if you press very softly :wacko:

so every move let over the surface circles that need to be soften

how do you avoid it ?

Why the move tool dont use proportional editing BUT use an alpha mask ? :huh:

Is there a proportional editing mode to allow transforms with distance falloff* ?

*without to use the falloff setting that vary radial falloff of the depth

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Create your own alpha with a soft gradual falloff. I prefer my own alphas... You can use a default alpha, one with a gradual falloff...

Set your falloff to 50% in the top menu.

Set your focal shift to 20%

You might have to increase your brush size a little because of the falloff settings.

Now you can move with no rings...

Image with my own created alpha.

Top of voxel object--- Move tool with no alpha falloff or focal shift, sharp rings..

Bottom of voxel object---Move tool with alpha falloff and focal shift, no rings..

post-518-0-53807600-1360418220_thumb.png

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Hi, asking for help again. Surface/LC mode.

 

im stuck trying to add this level of detail of wrinkles and pores in a model -eyes, lips...-

 

Using the new presets, or making new ones...

And average polycount...

 

will please any1 enlighteme how to do it ?

 

ty in advance

 

gnomon_header.jpg

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