Carlosan Posted February 5, 2013 Report Share Posted February 5, 2013 mantis request (please if you like the idea support it with +1 / ty) http://3d-coat.com/mantis/view.php?id=950 Sculpt layers let you organize your sculpting and combine forms and details in a non-destructive manner. You can create a layer and then sculpt so that only the new details appear on the new layer. To modify your sculpting on that layer you can either perform additional sculpting or remove the layer without affecting details on the base mesh. Sculpt layers combine in an additive manner. They behave much like layer systems in 2D image editing applications such as Photoshop® , but record 3D sculpting information. ----------------------------------------------------- Sculpt layers let you: - Maintain sculpted elements separately from one another. - Adapt to changes in art direction - Form or detail on one layer can be modified or removed without affecting information on other layers. - Split surface detail for a shader - For example, you can create texture map sets for a shader with separate channels for skin, mud, warts, and scars, then store each channel's detail on a separate layer. - Explore different design directions - Create a new layer to try out a new idea. 2 Quote Link to comment Share on other sites More sharing options...
Member Gravin Posted February 6, 2013 Member Report Share Posted February 6, 2013 Great idea, I've been using the displacement painting in the paint room as much as possible for this but direct support within the sculpt room would have it's benefits. Although I do see this requiring some tricks to accomplish with liveclay or voxels, I think this is usually something you see in multi-resolution subdivision sculpting apps. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted February 6, 2013 Reputable Contributor Report Share Posted February 6, 2013 I spoke with Andrew about this recently, and he said he would explore it in the V4 cycle, after the official release. 1 Quote Link to comment Share on other sites More sharing options...
Contributor TimmyZDesign Posted February 6, 2013 Contributor Report Share Posted February 6, 2013 Yes, this would be great! I liked using this feature a lot in Mudbox. In Zbrush however, it still seems to be very buggy. Quote Link to comment Share on other sites More sharing options...
Contributor Malo Posted February 6, 2013 Contributor Report Share Posted February 6, 2013 Thats a great idea. I know that from Mudbox and yes, i realy miss that in 3D Coat. How could i give a +1? Quote Link to comment Share on other sites More sharing options...
Advanced Member chris_solo Posted February 6, 2013 Advanced Member Report Share Posted February 6, 2013 agree ++ great idea !! ++Chris Quote Link to comment Share on other sites More sharing options...
Carlosan Posted February 6, 2013 Author Report Share Posted February 6, 2013 Thats a great idea. I know that from Mudbox and yes, i realy miss that in 3D Coat. How could i give a +1? Please is very important: every1 that like the idea, please support it adding a +1 at 3DC Mantis Bug Tracker * http://3d-coat.com/mantis/view.php?id=950 * Mantis Is the day by day Andrew dev schedule roadmap Quote Link to comment Share on other sites More sharing options...
Advanced Member chris_solo Posted February 6, 2013 Advanced Member Report Share Posted February 6, 2013 That's it for me! ^^ ++Chris Quote Link to comment Share on other sites More sharing options...
New Member SylvanRover Posted November 14, 2016 New Member Report Share Posted November 14, 2016 +1 At the moment this is the only Con the persuades me not to use it completely over ZBrush. The ability when sculpting asymmetrically without destructively sculpting the symmetrical mesh on a portrait is very highly desired. Or adding detail on a garment without fear of possibly going back and adjusting the main form and ruining the details. In addition it makes creating blendshape meshes so much easier. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted November 14, 2016 Reputable Contributor Report Share Posted November 14, 2016 9 hours ago, SylvanRover said: +1 At the moment this is the only Con the persuades me not to use it completely over ZBrush. The ability when sculpting asymmetrically without destructively sculpting the symmetrical mesh on a portrait is very highly desired. Or adding detail on a garment without fear of possibly going back and adjusting the main form and ruining the details. In addition it makes creating blendshape meshes so much easier. Send an email to support@3dcoat.com, so Andrew knows definitively that many other users REALLY want this feature. I keep reminding him about it, but perhaps he thinks it's just something I want, personally. Quote Link to comment Share on other sites More sharing options...
New Member SylvanRover Posted November 15, 2016 New Member Report Share Posted November 15, 2016 @AbnRanger Thanks! I will do. Quote Link to comment Share on other sites More sharing options...
Advanced Member dimitribastos Posted November 16, 2016 Advanced Member Report Share Posted November 16, 2016 I just let a message on Mantis as well. Even C4D and Modo have sculpt layers. 3D-Coat need this feature asap. Quote Link to comment Share on other sites More sharing options...
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