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Collision detection


spacepainter
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When I was a student I used to play around with particles and collision detection. That was 20 years ago.

Would it be feasable to let voxels or polygons detect their neighbours and collide when pushed against eachother and deform ??

In that way we are crossing another boundary of voxelsculpting.

http://www.iadis.net/dl/final_uploads/2007110212.pdf

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Group objects around attractor, start simulation, finetune parameters realtime, watch all objects influence eachother as they get squeezed and pushed into eachother to form a unity , an organic new body that flows like

Mercury or whatever properties you would prefer .

Or make wind to deform your object.

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  • 3 months later...
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Hi all

not sure if this is the right context but here goes )

the cloth tool is great, and more physic based tools would be fun.

here just a few ideas:

- spline based ropes and chains, dropping like cloth, but just setting the curve control points

- directional collision based damage (negative volumes maybe) to scratch or indent surfaces in "exposed" places, erosion

- force and turbulence objects/regions (not just gravity) in the cloth tool (and the future physic sandbox ;) )

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