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Is it possible to place a texture onto a reference mesh ?


Marcus
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Ok first of all, I am not working with voxels. Just to make that clear. I am importing a reference mesh from somewhere else to retopologize. What I would like to know is if it is possible to place a texture onto the reference mesh. I made a topology map in modo using the painting tools but I hate the retopo tools in modo -.- SO what I'd like to do is like I said earlier, place the texture onto the reference mesh so I could fallow the retopo map. So is this possible in 3d coat and if so, please provide a step by step guide for doing it. I am a newbie only knowing how to use 3d coat as a retopology tool. Thank you.

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Paint room

File

Import

Model for per pixel painting

Import the obj

add a new layer -dont use layer0, 3dc use it to bake displacements-

so over layer1...

Texture

Import

Diffuse map

Go to Retopo room

you can see the model with texture like reference mesh ready to be retopologized

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you can't put any textures in Retopo room, only in Paint room.

In addition to the fantastic reply by carlosa, just thought I'd mention that there actually is a way to apply a texture to the retopo mesh while in the retopo room. You just have to select one of the UV tools to make it appear. I use it to override the awful colors 3D Coat likes to choose.

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In addition to the fantastic reply by carlosa, just thought I'd mention that there actually is a way to apply a texture to the retopo mesh while in the retopo room. You just have to select one of the UV tools to make it appear. I use it to override the awful colors 3D Coat likes to choose.

Feel myself little outdated :D

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In addition to the fantastic reply by carlosa, just thought I'd mention that there actually is a way to apply a texture to the retopo mesh while in the retopo room. You just have to select one of the UV tools to make it appear. I use it to override the awful colors 3D Coat likes to choose.

You mean select CUSTOM TEXTURE (instead of standard CHECKER), right? Nice tip. Hadn't thought about that.
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