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Invisible polys in paint room


philnolan3d
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I have a big problem. I have this character model from a job that I was texturing in 3DC. I exported the model to LightWave to add a ponytail mesh. Now when I bring it back into 3DC, (per pixel) the ponytail is invisible. The model seems to have nothing wrong with it. The ponytail has a UV map, it even has a texture applied in LightWave although the problem occurs even before I load the textures in 3DC. Anyone know a fix?

I just realized when I look at the UV in 3DC the ponytail isn't in the UV map, just the other parts of the body.

02.13.2013-23.45.png

I'm also having weird problems with other big chunks of the body disappearing. And they're not even along the poly edges.

if I turn on wires it looks the same as the above.

02.14.2013-00.25.png

It's probably not the object as the object loads into Blender fine.

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OK the problem seems to be solved by exporting OBJ from LightWave and importing that, so the problem is with with the LWO loader. I still have that weird slice across the head UV but this is solved by loading a normal map texture.

Edit: I did still find a few times when the normal maps I imported would disappear this was solved by hiding and hiding them

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OMG I managed to get this finished and export, but then when I load in LightWave the model is a mess, missing polys in chunks and messy textures. I actually exported right from 3DC and sent it to my client like that because 3DC has never messed up an export before.... :mad: I even tried exporting it from 3DC 3.7.

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I solved the problem by exporting as OBJ, loading into blender, exporting to OBJ again from blender, then loading into LightWave. The UVs were still flattened into one map, but i was able to split them without any trouble at that point. Seams like all of 3DCs import export is messed up.

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