philnolan3d Posted February 14, 2013 Share Posted February 14, 2013 I have a big problem. I have this character model from a job that I was texturing in 3DC. I exported the model to LightWave to add a ponytail mesh. Now when I bring it back into 3DC, (per pixel) the ponytail is invisible. The model seems to have nothing wrong with it. The ponytail has a UV map, it even has a texture applied in LightWave although the problem occurs even before I load the textures in 3DC. Anyone know a fix? I just realized when I look at the UV in 3DC the ponytail isn't in the UV map, just the other parts of the body. I'm also having weird problems with other big chunks of the body disappearing. And they're not even along the poly edges. if I turn on wires it looks the same as the above. It's probably not the object as the object loads into Blender fine. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted February 14, 2013 Author Share Posted February 14, 2013 OK the problem seems to be solved by exporting OBJ from LightWave and importing that, so the problem is with with the LWO loader. I still have that weird slice across the head UV but this is solved by loading a normal map texture. Edit: I did still find a few times when the normal maps I imported would disappear this was solved by hiding and hiding them Quote Link to comment Share on other sites More sharing options...
Carlosan Posted February 14, 2013 Share Posted February 14, 2013 i had some time ago same problem... was gone after i upgrade the graphic card drives. what if its open with opengl version ? Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted February 14, 2013 Author Share Posted February 14, 2013 Unfortunately nVidia says I am fully up to date. I managed to finish the project thankfully, though it took a lot longer than I had hoped it would. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted February 14, 2013 Author Share Posted February 14, 2013 OMG I managed to get this finished and export, but then when I load in LightWave the model is a mess, missing polys in chunks and messy textures. I actually exported right from 3DC and sent it to my client like that because 3DC has never messed up an export before.... I even tried exporting it from 3DC 3.7. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted February 14, 2013 Share Posted February 14, 2013 this happens after LW upgrade install ? sounds like a vertex order altered during mesh export/import Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted February 14, 2013 Author Share Posted February 14, 2013 I solved the problem by exporting as OBJ, loading into blender, exporting to OBJ again from blender, then loading into LightWave. The UVs were still flattened into one map, but i was able to split them without any trouble at that point. Seams like all of 3DCs import export is messed up. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted February 14, 2013 Share Posted February 14, 2013 hmmm thats weird... because Zeddicus at other post talk about the same I/O issue... http://3d-coat.com/forum/index.php?showtopic=5073&view=findpost&p=87335 The key is to not use any meshes exported from 3D Coat... Quote Link to comment Share on other sites More sharing options...
Carlosan Posted February 16, 2013 Share Posted February 16, 2013 are you using win8-64 ? Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted February 16, 2013 Author Share Posted February 16, 2013 As a matter of fact I am. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted February 16, 2013 Share Posted February 16, 2013 hmmm paulrus have same problem using softimage... and he is using win8 too http://3d-coat.com/forum/index.php?showtopic=11343&hl=&fromsearch=1 Quote Link to comment Share on other sites More sharing options...
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