Member Spinland Posted February 22, 2013 Member Report Share Posted February 22, 2013 Here's the first of my questions, and apologies in advance if it's a case of RTFM. There's a host of info out there and parsing through all of it in a short time can be overwhelming--so here I am, asking you. I started by bringing in a .lwo object of a human figure. It's a pretty low-poly base mesh smoothed in subD. In the import process I was asked how many polygons I wanted to use, which gave me pause because i really wasn't sure how to answer. I picked an arbitrary intermediate value and then went to town unwrapping the model. The unwrap process was a dream, by the way--bravo! When I exported the model back to a .lwo, I ran into the issue that brought me here. No matter what I did, including specifying exporting a low poly model, the resulting .lwo's base geometry was changed from the original--it was smoothed a great deal with a higher poly count. Is this result typical? Is there a way to unwrap the model at a higher sub patch level but save the final result back at the original resolution? Many thanks in advance! Quote Link to comment Share on other sites More sharing options...
Member Spinland Posted February 24, 2013 Author Member Report Share Posted February 24, 2013 First off, apologies for the duplicate posts. I asked this in the general forum while still under moderation, before I realized this newbie forum existed. User ajz3d answered this in the other thread: the problem was I wasn't checking use source positions when I did the export back to .lwo. All fixed now. Quote Link to comment Share on other sites More sharing options...
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