Advanced Member jaf Posted June 20, 2008 Advanced Member Report Share Posted June 20, 2008 I checked the 2.092 version against the new DX version. The movement sensitivity was set to .62 in 2.092, which I believe was the default. I saw no reason to change it since the speed in all axis seemed fine. In the new DX version, I saw the sensitivity was set to 1.00. The panning and zooming seemed close to the older version, but rotates (spin) and tilts were very slow -- guessing 20% (or 80% slower.) Okay, I just found out I can run both versions at the same time. Setting the Rotation sensitivity, Spin modulator, Tilt modulator, and Roll modulator to 5.00 in the DX version seems to be about the same as the .62 settings in 2.092. Can't check the GL version yet because of the problem I mentioned above -- maybe the latest update will work (it takes me a while to download since I'm on dial-up.) [edit] as I think about it, I may have set the 2.092 sensitivity down a while back from 1.000 to 0.062 -- don't remember. Anyway, with both set to 1.000, the DX version seems about 80% slower in spin and tilt. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted June 20, 2008 Report Share Posted June 20, 2008 I haven't checked the settings, but the rotation and all seems the same to me. Quote Link to comment Share on other sites More sharing options...
Frenchy Pilou Posted June 20, 2008 Report Share Posted June 20, 2008 Works in DX ! Not in GL -->console text error then exit Log.txt Quote Link to comment Share on other sites More sharing options...
Advanced Member ldzywsj Posted June 20, 2008 Advanced Member Report Share Posted June 20, 2008 new version,but crack when enter(GL version). Log.txt Quote Link to comment Share on other sites More sharing options...
Advanced Member lc8b105 Posted June 21, 2008 Advanced Member Report Share Posted June 21, 2008 This time the program(2.10 BETA1C(DX)) can run,but with visual bugs.Open the default head model,got this: Log.txt Quote Link to comment Share on other sites More sharing options...
Advanced Member wailingmonkey Posted June 21, 2008 Advanced Member Report Share Posted June 21, 2008 can run both DX and OGL versions, but have draw errors as follows: (the OGL version only has 2 draw errors similar to above which appear to 'pull' polygons to the 'center' of the viewport) My desktop system: XP Pro SP2, 3ghz PIV, 2gigRAM, ati x800 with latest drivers and 256mb RAM Quote Link to comment Share on other sites More sharing options...
Member maggot Posted June 21, 2008 Member Report Share Posted June 21, 2008 The directX version works, but it has graphical errors - holes, and the colours are displayed incorrectly from the texture map : Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted June 21, 2008 Report Share Posted June 21, 2008 can run both DX and OGL versions, but have draw errors as follows:(the OGL version only has 2 draw errors similar to above which appear to 'pull' polygons to the 'center' of the viewport) My desktop system: XP Pro SP2, 3ghz PIV, 2gigRAM, ati x800 with latest drivers and 256mb RAM Are you sure that it was BETA1C? Please check version number on the header. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted June 21, 2008 Report Share Posted June 21, 2008 This time the program(2.10 BETA1C(DX)) can run,but with visual bugs.Open the default head model,got this: This issue will be fixed soon. At least I know the reason. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted June 21, 2008 Report Share Posted June 21, 2008 Works in DX ! Not in GL -->console text error then exit That is great success! GL anyway has no chance to run on your PC. Quote Link to comment Share on other sites More sharing options...
Frenchy Pilou Posted June 21, 2008 Report Share Posted June 21, 2008 That is great success! GL anyway has no chance to run on your PC. Sure Quote Link to comment Share on other sites More sharing options...
Advanced Member rimasson Posted June 21, 2008 Advanced Member Report Share Posted June 21, 2008 I've got still this bug with version 2.10c : sometimes, the stroke become messy. I noticed something that may help : when it happens, the brush circle becomes perpendicular to the surface. Quote Link to comment Share on other sites More sharing options...
Advanced Member ldzywsj Posted June 21, 2008 Advanced Member Report Share Posted June 21, 2008 2.10c DX version, has many holes on model. 2.10c GL version, crash when enter. Quote Link to comment Share on other sites More sharing options...
Advanced Member wailingmonkey Posted June 21, 2008 Advanced Member Report Share Posted June 21, 2008 hi Andrew, yep, both of my draw errors come with version 2.10beta1C: Quote Link to comment Share on other sites More sharing options...
Advanced Member jaf Posted June 21, 2008 Advanced Member Report Share Posted June 21, 2008 No crash now with 1C GL. But both show the "holes" or "artifacts" mentioned above. The easiest way to see them (at least on my system) is to start with a default object, set the radius to 50 and use the pen to draw three or four lines. Then do three or four "undo's". Quote Link to comment Share on other sites More sharing options...
New Member rrf Posted June 21, 2008 New Member Report Share Posted June 21, 2008 Andrew, The current 2.10 Beta won't run at all on my laptop with this Video Adapter: Mobile Intel® 915GM/GMS,910GML Express Chipset Family Driver: ialmrnt5.dll I don't know if you can do anything about this - no real worries, I haven't tried it on my Desktop yet, but I'm sure it will run fine, I'll post if I run into problems with that one too. Thanks so much for all your hard work, 3D Coat is absolutely incredible! rf Quote Link to comment Share on other sites More sharing options...
Member maggot Posted June 21, 2008 Member Report Share Posted June 21, 2008 I think the graphics problems myself and others have been getting are related to the latest Nvidia drivers. I just tried to run civilization 4 and the monitor blanked out - it always ran before. I am also experiencing graphical problems with Opera browser. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted June 21, 2008 Report Share Posted June 21, 2008 I think the graphics problems myself and others have been getting are related to the latest Nvidia drivers. I just tried to run civilization 4 and the monitor blanked out - it always ran before. I am also experiencing graphical problems with Opera browser. That may be true, I've never been able to get past the menu screen in Crysis, but with latest drivers I can't event get the menu, its just all black. Edit: Here's a new one (attached). I was sculpting head from a sphere when it crashed. It let me save so I did. When I reloaded the model it looked like this. Note that all of the text is just blocks. This is the DX version. Quote Link to comment Share on other sites More sharing options...
Advanced Member jaf Posted June 21, 2008 Advanced Member Report Share Posted June 21, 2008 I think the graphics problems myself and others have been getting are related to the latest Nvidia drivers. I just tried to run civilization 4 and the monitor blanked out - it always ran before. I am also experiencing graphical problems with Opera browser. I see similar problems but have an ATI card with the latest drivers (8.6). I backed off a couple revisions and still saw the same problems. Quote Link to comment Share on other sites More sharing options...
Guest Lottmedia Posted June 22, 2008 Report Share Posted June 22, 2008 can run both DX and OGL versions, but have draw errors as follows: (the OGL version only has 2 draw errors similar to above which appear to 'pull' polygons to the 'center' of the viewport) My desktop system: XP Pro SP2, 3ghz PIV, 2gigRAM, ati x800 with latest drivers and 256mb RAM I'm getting those same problems on my Vista Tablet, both versions Edit: I just realized witht the GL version when I to use a material it overlays ONTOP of the model, so I can only see the material Casey Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted June 22, 2008 Report Share Posted June 22, 2008 The essence of "holes" problem is almost understood. I hope to fix it finally tomorrow. I am not able to reproduce it on my PC but my friend experiences the same kind of problems. Thanks! Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted June 22, 2008 Report Share Posted June 22, 2008 That must be annoying when you can see the problem yourself and you have to keep showing it to your friend or us asking "does it work now? how about now? this time?". Quote Link to comment Share on other sites More sharing options...
Advanced Member jaf Posted June 22, 2008 Advanced Member Report Share Posted June 22, 2008 I appears the "holes" or artifacts are only displayed in 3D-Coat, not exported as part of the model. I just did a quick couple of tests to Lightwave as an .obj and .lwo. Here is a screen capture of the cube (unsmoothed) with a few lines drawn on it and then a couple "undo's". The export of the mesh didn't have the black artifacts. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted June 22, 2008 Report Share Posted June 22, 2008 That must be annoying when you can see the problem yourself and you have to keep showing it to your friend or us asking "does it work now? how about now? this time?". In that case I should be like detective Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted June 23, 2008 Report Share Posted June 23, 2008 ok. at least bug with fallen faces is fixed. I will post update soon. I want to include there not only bugfixes but also some cool stuff for more interesting testing Quote Link to comment Share on other sites More sharing options...
Advanced Member jaf Posted June 23, 2008 Advanced Member Report Share Posted June 23, 2008 Andrew -- I was looking at the GL version of 2.10 1C and see similar "holes" or artifacts as the DX after drawing a few lines with the pen Again, they don't appear to be part of the mesh -- just displayed. If I do a fill, it looks like they get over-written (disappear.) I find it interesting that if I undo the fill, the original lines are still there but the artifacts do no re-appear until I draw some more. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted June 23, 2008 Report Share Posted June 23, 2008 As I was playing with the DX version I noticed some holes and the holes would disappear as I drew over them but then they would reappear as I drew more. Like sometimes I would draw on the front of the object and they would appear on the back. It reminds me of a non-planar polygon in LightWave. How if you have a square poly and move one point it'll be OK at first but as you move it more it'll start to flicker and then disappear altogether. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted June 23, 2008 Report Share Posted June 23, 2008 It is already fixed. Tomorrow I will upload version with draw topology mode and this and other bugfixes. Quote Link to comment Share on other sites More sharing options...
Member Ztreem Posted June 23, 2008 Member Report Share Posted June 23, 2008 It is already fixed. Tomorrow I will upload version with draw topology mode and this and other bugfixes. Can't wait to test it out, keep up the amazing work. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted June 23, 2008 Report Share Posted June 23, 2008 This is a bug that was in previous versions, but also in this one. If you use the hard pen, the first one in the list, with additive drawing turned off, the brush size determines the depth level. In the attached image I didn't touch the depth at all I just left it at the default .50. I scrubbed over the model, then hit ] to make the brush one size larger and swiped across the already painted area. Then hit [ twice to make it one size smaller than it was before and brushed across the gap I had left. Quote Link to comment Share on other sites More sharing options...
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