Member takanari Posted March 2, 2013 Member Share Posted March 2, 2013 Hi there ! This is my new work "Earth Dragon". Maybe Vox Sculpt, Retopo, Paint in 3D-Coat, and Render in UDK. I like snake brush drawing, but instead retopology is very hard..... Thanks. 2 Quote Link to comment Share on other sites More sharing options...
Member takanari Posted March 2, 2013 Author Member Share Posted March 2, 2013 Painted color in Photoshop because I'm thinking about dragon's color. After that Head parts Retopo and Painted in 3D-Coat, and rendered in UDK. 2 Quote Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted March 2, 2013 Advanced Member Share Posted March 2, 2013 That's an interesting and original approach. What were you doing with the orange paint there? I take it those snake tool sketches were made with the spline tool? How did you fill in those snake voxel sketches? Quote Link to comment Share on other sites More sharing options...
Advanced Member chris_solo Posted March 2, 2013 Advanced Member Share Posted March 2, 2013 great work! ++Chris Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted March 2, 2013 Contributor Share Posted March 2, 2013 Great sculpt!!! I like it a lot! Quote Link to comment Share on other sites More sharing options...
Member takanari Posted March 2, 2013 Author Member Share Posted March 2, 2013 to L'Ancien Regime san Thank you for your comment. I've mainly drawn with snake brush in the free hand. I selected from E-Pane menu "affects draw depth" and snake brush's tool option is "Tube / Hemisphere" If filling space of the many thickness, I select the "Grow or Clay Brush" + "Paint with drawn contour" in E-Pane menu or simply fill by snake brush. If don't need a thickness, I select the "Fill Brush" + "Paint with drawn contour" in E-Pane menu. 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted March 2, 2013 Advanced Member Share Posted March 2, 2013 Interesting technique and great result! Thanks for sharing! Quote Link to comment Share on other sites More sharing options...
Member takanari Posted March 2, 2013 Author Member Share Posted March 2, 2013 to chris_solo san to artman san to Garagarape san Thank you for your comment ! I'm happy that you like this work. And This is my new images. As well as create the whole body by drawn line with snake brush and fill by grow brush in the free hand. Quote Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted March 2, 2013 Contributor Share Posted March 2, 2013 I like working with sphere snake brush tool in voxel mode too, reminds me of the old days with amapi and laying out a spline cage before getting into the actual polygon creation It's really fun to work like that but it takes and awful lot of time, it's nice to see someone using that technic and getting good results. Quote Link to comment Share on other sites More sharing options...
Member takanari Posted March 3, 2013 Author Member Share Posted March 3, 2013 to BeatKitano san Thank you for your warm comment ! 3D-Coat is very interesting that can drawn in many unique way. And This is my new images. I tried using "Pose" for adjust the arm angle. Bend from masked by "Select with pen" is it useful. And if combined with E-Pane "Paint with drawn contour", I was able more easily fill bend mask. Quote Link to comment Share on other sites More sharing options...
Member takanari Posted March 3, 2013 Author Member Share Posted March 3, 2013 Oh, I have a small question. I found the "Save selection" in the Pose Tool Options, I have tried using it immediately but an error will be displayed. "Mesh structure was changed and stored selection can't be applied to the mesh." .....What I wrong ? I don't edit anything while select the Save selection > Clear selection > Load selection. Quote Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted March 3, 2013 Contributor Share Posted March 3, 2013 Are your running the latest beta ? I just tried (without editing anything) and it worked. You need to not touch anything that modify the topology (no removestretching tool, no liveclay tool). Quote Link to comment Share on other sites More sharing options...
Member takanari Posted March 3, 2013 Author Member Share Posted March 3, 2013 Are your running the latest beta ? I just tried (without editing anything) and it worked. You need to not touch anything that modify the topology (no removestretching tool, no liveclay tool). Thank you for your advise ! I've tested with a simple model in 3.7.18F, And I was able to get a good result in this version. I will continue to work back to 3.7.18F. Thanks. Quote Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted March 3, 2013 Contributor Share Posted March 3, 2013 Unless you want to stick with 3.x cycle I suggest you get the v4 beta, 12b is particularly fast (and seems somewhat reliable sculpting-wise) which would help you with surface sculpting. Those betas are updated quite often and you can have both 3x and 4x installed on your machine without any issue. [Edit] I'm confused looking at your sig you already know about v4... Quote Link to comment Share on other sites More sharing options...
Member takanari Posted March 4, 2013 Author Member Share Posted March 4, 2013 to BeatKitano san Thank you for your advise. Yes, I found V4 BETA11 OSX in this thread. 3D-Coat V4 Beta testing thread But 3D-Coat can install separately 4 Beta and 3.7.x, I will using more stable 3.7.x with check on "ShowBetaTools" until release of the 12b. Thanks. Quote Link to comment Share on other sites More sharing options...
Member takanari Posted March 4, 2013 Author Member Share Posted March 4, 2013 Hi, This is my new images. 3D-Coat is very slowly because I started whole body modeling. So I was reduced to 30 ~ 40% resolution using the Resample, It is very usefull. Earth Dragon's back is represents the ice ages and arms are forest. 1 Quote Link to comment Share on other sites More sharing options...
Member takanari Posted March 8, 2013 Author Member Share Posted March 8, 2013 Hi, I started Retopology in 3D-Coat. I hate retopo Oh Yeah I running "Fill voids" in Vox Room before Retopology, I noticed It prevent snapping to the inside cavity for Retopo tool. After quickly whole body retopology by "Strokes", I created the small details by mainly "Quads" and "Add / Split". I want to escape from Retopo this weekend and start painting soon. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted March 8, 2013 Advanced Member Share Posted March 8, 2013 Retopo iinoni! Retopo daisuki. Retopo wo warukuiwanaide! Nice result on the earth dragon. The head remembers me a bit of "Panzer Dragon". Can't wait to see the colouring. Quote Link to comment Share on other sites More sharing options...
Member takanari Posted March 9, 2013 Author Member Share Posted March 9, 2013 Garagarape san Oh I'm sorry ! Retopo wa warukunai, Retopo wa tomodachi ! I enjoy more Retopo-time. > The head remembers me a bit of "Panzer Dragon". I'm very happy because It is one of my favorite dragon. Quote Link to comment Share on other sites More sharing options...
Member takanari Posted March 12, 2013 Author Member Share Posted March 12, 2013 Hi, I finished final sculpt and retopo in 3D-Coat today. My Battle in Retopo-Room is over here. This is some new images. It is simply flat color map + AO map + Normal map rendering. It does not have crystals on back + arm's tree + some textures yet. 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 12, 2013 Share Posted March 12, 2013 cool is this render 3DC internal ? Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted March 12, 2013 Advanced Member Share Posted March 12, 2013 Nice one! Kakkou ii ! Quote Link to comment Share on other sites More sharing options...
Member takanari Posted March 13, 2013 Author Member Share Posted March 13, 2013 Thank you for your all comment "Arigatou gozaimasu" ! I finally exit the Retopo-Room and enjoying the happy paint time now. is this render 3DC internal ? I've used Marmoset Toolbag. Quote Link to comment Share on other sites More sharing options...
Advanced Member wave of light Posted March 13, 2013 Advanced Member Share Posted March 13, 2013 That's an amazing sculpt takanari. Looking forward to the texturing. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 13, 2013 Share Posted March 13, 2013 nice! will you please share your Marmoset render/light settings ? ty Quote Link to comment Share on other sites More sharing options...
Member takanari Posted March 14, 2013 Author Member Share Posted March 14, 2013 wave of light san carlosa san Thank you for your warm comment. I started create the some Vox-model and textures. But I'm already feeling "Uhh! and Ahh!" because it is my new attempt and more deprive my break-time.....lol will you please share your Marmoset render/light settings ? This is my Marmoset setting. I used SSS and placed IBL + two lights in this scene. Quote Link to comment Share on other sites More sharing options...
Advanced Member chris_solo Posted March 14, 2013 Advanced Member Share Posted March 14, 2013 I like your work! but you have holes in your mesh? no? Ooops sorry this is part of your creation!!! can you show your diffuse color map just to watch it, why did you put a map of specular in the function of translucency? while there is a function specular... ++Chris Quote Link to comment Share on other sites More sharing options...
Member takanari Posted March 15, 2013 Author Member Share Posted March 15, 2013 chris_solo san Thank you for your feedback. I like your work! but you have holes in your mesh? no? Yes, Because I put the magma inside of the mesh, I created a hole to it. (It is squirt hole of magma. why did you put a map of specular in the function of translucency? while there is a function specular... This time I wanted to give a little mottled transparency for SSS. I created translucency map from specular map that has been modified, But I've forgotten to change the File name at that time! Quote Link to comment Share on other sites More sharing options...
Member takanari Posted March 18, 2013 Author Member Share Posted March 18, 2013 Hi there, I started background-Ruin's Vox-sculpt and texture paint in 3D-Coat. (These are still unfinished images. I used "snake and carve-brush" for weathered-crazing, and scrape brush was used for rough bevel. So this time I felt these brushes are very useful for weathering. 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 18, 2013 Share Posted March 18, 2013 this is greeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeat ! can i ask the overall time this project take ? ty Quote Link to comment Share on other sites More sharing options...
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