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Earth Dragon


takanari
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to L'Ancien Regime san

Thank you for your comment. :)

I've mainly drawn with snake brush in the free hand.

I selected from E-Pane menu "affects draw depth" and snake brush's tool option is "Tube / Hemisphere"

If filling space of the many thickness, I select the "Grow or Clay Brush" + "Paint with drawn contour" in E-Pane menu or simply fill by snake brush.

If don't need a thickness, I select the "Fill Brush" + "Paint with drawn contour" in E-Pane menu.

post-2462-0-83118700-1362221157_thumb.jp

post-2462-0-30139400-1362221172_thumb.jp

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to chris_solo san

to artman san

to Garagarape san

Thank you for your comment ! I'm happy that you like this work. :)

And This is my new images.

As well as create the whole body by drawn line with snake brush and fill by grow brush in the free hand.

post-2462-0-51491900-1362229073_thumb.jp

post-2462-0-05639400-1362230512_thumb.jp

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I like working with sphere snake brush tool in voxel mode too, reminds me of the old days with amapi and laying out a spline cage before getting into the actual polygon creation :)

It's really fun to work like that but it takes and awful lot of time, it's nice to see someone using that technic and getting good results.

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to BeatKitano san

Thank you for your warm comment !

3D-Coat is very interesting that can drawn in many unique way. :)

And This is my new images.

I tried using "Pose" for adjust the arm angle.

Bend from masked by "Select with pen" is it useful.

And if combined with E-Pane "Paint with drawn contour", I was able more easily fill bend mask.

post-2462-0-82706800-1362282628_thumb.jp

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Oh, I have a small question. :ph34r:

I found the "Save selection" in the Pose Tool Options,

I have tried using it immediately but an error will be displayed.

"Mesh structure was changed and stored selection can't be applied to the mesh."

.....What I wrong ?

I don't edit anything while select the Save selection > Clear selection > Load selection.

post-2462-0-98481600-1362287164_thumb.jp

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Are your running the latest beta ? I just tried (without editing anything) and it worked. You need to not touch anything that modify the topology (no removestretching tool, no liveclay tool).

Thank you for your advise !

I've tested with a simple model in 3.7.18F, And I was able to get a good result in this version.

I will continue to work back to 3.7.18F.

Thanks.

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Unless you want to stick with 3.x cycle I suggest you get the v4 beta, 12b is particularly fast (and seems somewhat reliable sculpting-wise) which would help you with surface sculpting. Those betas are updated quite often and you can have both 3x and 4x installed on your machine without any issue.

[Edit] I'm confused looking at your sig you already know about v4...

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Hi, This is my new images.

3D-Coat is very slowly because I started whole body modeling.

So I was reduced to 30 ~ 40% resolution using the Resample, It is very usefull. :)

Earth Dragon's back is represents the ice ages and arms are forest.

post-2462-0-12305200-1362400762_thumb.jp

post-2462-0-20114500-1362400773_thumb.jp

post-2462-0-08180800-1362400788_thumb.jp

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Hi, I started Retopology in 3D-Coat.

I hate retopo Oh Yeah ;)

I running "Fill voids" in Vox Room before Retopology,

I noticed It prevent snapping to the inside cavity for Retopo tool.

After quickly whole body retopology by "Strokes", I created the small details by mainly "Quads" and "Add / Split".

I want to escape from Retopo this weekend and start painting soon.

post-2462-0-30353500-1362750330_thumb.jp

post-2462-0-67200300-1362750336_thumb.jp

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Garagarape san

Oh I'm sorry ! Retopo wa warukunai, Retopo wa tomodachi !

I enjoy more Retopo-time.

> The head remembers me a bit of "Panzer Dragon".

I'm very happy because It is one of my favorite dragon. :)

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Hi, I finished final sculpt and retopo in 3D-Coat today.

My Battle in Retopo-Room is over here. :)

This is some new images.

It is simply flat color map + AO map + Normal map rendering.

It does not have crystals on back + arm's tree + some textures yet.

wiped19.jpg

wiped20.jpg

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wave of light san

carlosa san

Thank you for your warm comment. :)

I started create the some Vox-model and textures.

But I'm already feeling "Uhh! and Ahh!" because it is my new attempt and more deprive my break-time.....lol

wiped22.jpg

will you please share your Marmoset render/light settings ?

This is my Marmoset setting.

I used SSS and placed IBL + two lights in this scene.

wiped23.jpg

wiped24.jpg

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I like your work! but you have holes in your mesh? no? :blink:

Ooops sorry this is part of your creation!!! :D

can you show your diffuse color map just to watch it, why did you put a map of specular in the function of translucency?

while there is a function specular...

++Chris

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chris_solo san

Thank you for your feedback. :)

I like your work! but you have holes in your mesh? no?

Yes, Because I put the magma inside of the mesh, I created ​​a hole to it. (It is squirt hole of magma.

why did you put a map of specular in the function of translucency?

while there is a function specular...

This time I wanted to give a little mottled transparency for SSS.

I created translucency map from specular map that has been modified, But I've forgotten to change the File name at that time! ;)

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Hi there, I started background-Ruin's Vox-sculpt and texture paint in 3D-Coat.

(These are still unfinished images.

I used "snake and carve-brush" for weathered-crazing, and scrape brush was used for rough bevel.

So this time I felt these brushes are very useful for weathering. :)

wiped25.jpg

wiped26.jpg

post-2462-0-35891600-1363607903_thumb.jp

post-2462-0-80747900-1363607926_thumb.jp

post-2462-0-73992800-1363607933_thumb.jp

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