Juan Carlos Montes 17 Report post Posted March 5, 2013 Hi! Here is something i finish Modeling donde in blender and all the texturing in 3d coat I hope you guy liked https://sketchfab.com/show/676yKql4S4EPYzku0oLMnmqa9bD 1 Share this post Link to post Share on other sites
Garagarape 412 Report post Posted March 5, 2013 Cool item here! But, man, it is too clean to be chaotic. I'd say rather neutral evil Share this post Link to post Share on other sites
Juan Carlos Montes 17 Report post Posted March 5, 2013 I added a bit of evilness to the Axe Share this post Link to post Share on other sites
michalis 129 Report post Posted March 5, 2013 Low poly baked versions and curves are not good friends. Such limitations hurt me. Hurt my eyes. Sorry for this, I tried a tube corridor. I was able to make a very low poly version with excellent results. I just realized that I should avoid the tube solution. You need some decent subdivisions, unfortunately. Else, better avoid it. On the world of VG curves do not exist. Share this post Link to post Share on other sites
artman 184 Report post Posted March 5, 2013 Wow! Great so see you back here!! Your sculpts and Tree321s were the reasons I gave this app3DCoat a try in first place. I like the axe,very elegant design! Share this post Link to post Share on other sites
Garagarape 412 Report post Posted March 5, 2013 Blood and dirt, yeah!!! This is Chaos! Great work on this axe. The curve part is ok IMO. It became a style now, brought by games like World of Warcraft. In the beginning irregularity on curved items was due to the low-poly need. But they made a style of it. Now you have to build the knight or skeleton that holds the axe Share this post Link to post Share on other sites
takanari 9 Report post Posted March 5, 2013 Nice work ! I like the blood version Share this post Link to post Share on other sites