Member Kelvin Ng Posted March 13, 2013 Member Report Share Posted March 13, 2013 Hi, Please take a look the attachment. When I use the exported normal map in Unity3D, some defects appear at the edge of UV cluster. How can I fix it? Quote Link to comment Share on other sites More sharing options...
Moderator Daniel Posted March 13, 2013 Moderator Report Share Posted March 13, 2013 Maybe invert green channel? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 14, 2013 Report Share Posted March 14, 2013 there is an unity applink http://3d-coat.com/forum/index.php?showtopic=8087 note: 3D Buzz has released tutorial videos for free http://www.3dbuzz.com/training/topic/unity?resetFilters=True Quote Link to comment Share on other sites More sharing options...
Member Kelvin Ng Posted March 14, 2013 Author Member Report Share Posted March 14, 2013 Just found that the problem can be resolved by setting the normal map export type to Maya, Blender in Preferences. Quote Link to comment Share on other sites More sharing options...
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