Advanced Member alvordr Posted March 19, 2013 Advanced Member Report Share Posted March 19, 2013 It would be great as a game artist to be able to show Diffuse, Spec, AO, Wireframe and Normal Maps straight from the texture editor or some menu item that will export them in one image. What I mean is...when I'm done making an asset, regardless of the program I'm using, I have to go into each map, pull them into Photoshop and then lay them out in a way that I can show all of them in one image to display to an employer or prospective client the layout and work done. It would be super awesome to have a feature in place that would do this for me in one shot. It's a lot to ask for, but would save tons of time and would help attract more game artists to 3DC than there already are. Quote Link to comment Share on other sites More sharing options...
Javis Posted March 20, 2013 Report Share Posted March 20, 2013 Hi! Unless I'm mistaking what you're meaning, this is already possible. With the texture editor open, there should be a drop down list near the top of the texture editor for showing specific channels (diffuse, spec, normal), for each UV map. Quote Link to comment Share on other sites More sharing options...
Advanced Member alvordr Posted March 20, 2013 Author Advanced Member Report Share Posted March 20, 2013 You're correct, but there doesn't appear to be a way to save them all in one file...so I get something like this: Quote Link to comment Share on other sites More sharing options...
Javis Posted March 22, 2013 Report Share Posted March 22, 2013 Ah yes, sorry. I apparently didn't read very well the first time. Key word: export. lol! Sorry about that. I guess a feature request is in order. This would be a welcome feature. Quote Link to comment Share on other sites More sharing options...
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