Member matty686 Posted March 21, 2013 Member Share Posted March 21, 2013 The current opacity setting in the shaders relies on a blocky face sorting method witch introduces square artifacts into glass with undercuts see atached The thing is this would be fine except there are some models to big for any program other than 3d coat to open, that means this program is the best in the world and has to be held to a very high standard please comment if you would like to see this fixed too emailing Andrew wont hurt either Quote Link to comment Share on other sites More sharing options...
Member matty686 Posted March 21, 2013 Author Member Share Posted March 21, 2013 hears an example Quote Link to comment Share on other sites More sharing options...
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