Jump to content
3DCoat Forums

Volumetric sculpting


Andrew Shpagin
 Share

Recommended Posts

  • Advanced Member

There is a tutorial show you how to use more than 2GB of memory in AE, and it works for 3DC too.

The free memory displayed when 3DC startup was 1940MB, and it is 2980MB now.

Link:

http://generalspecialist.com/2006/05/using...am-in-after.asp

Warning for XP Home users:

Someone reported that this method may not compatible with Home version.

Link to comment
Share on other sites

  • Advanced Member
Just paint bigger object :) Anyway further optimisation will increase speed and decrease triangles :)

how does one paint bigger object? :huh: Good to hear about the decrease in triangle! Maybe its just me but i did notice the triangles get smaller from 2.10.4 to 2.10.5. It's not just me who wants to add more details to a model, hence the request for smaller triangles. Alot of professional who use ZBrush 3 will want extremely small details.

Link to comment
Share on other sites

  • Advanced Member

In sensable software there is a function called "Coarseness" it allow you to increase the density of your object to work from big shape to tiny detail.

I think it's better than having it object size related.

But let's start with the begining before talking about too much advanced feature.

I know Andrew is fast but everything take time even for him.

Link to comment
Share on other sites

  • Advanced Member
Wow, i'm impressed.

The initialization of the voxel tool takes nevertheless a couple of minutes

Aah i see what you mean now, if your using a custom mesh(which i did for the first time) it does take a long time to create the surface/voxel. Actually initializing voxel on my custom mesh(close to 8,000 triangles) , i got a out of memory error and it crashed. :unsure:

In sensable software there is a function called "Coarseness" it allow you to increase the density of your object to work from big shape to tiny detail.

I think it's better than having it object size related.

Sounds like a good feature to have in the beginning(not in 3.X) ;)

Link to comment
Share on other sites

  • Advanced Member

Wow,really promising!

I'm testing,it's really fun,I agree,sculpting becomes free from technical problems

Some little question.

I have difficoulties in smoothing ,I mean,surface sculpting tools have much more stronger smoothing.

Do you have plan to make it stronger ?

Another little things I have found is that if the surface thickness is small,smoothing makes disappear the part,like using carving with negative strength(with ctrl)

Btw,it's wonderfull working this way,great work!

Link to comment
Share on other sites

  • Advanced Member
Another little things I have found is that if the surface thickness is small,smoothing makes disappear the part,like using carving with negative strength(with ctrl)

I think that is the normal behaviour, you can carve a surface and not only displacing it.

After testing it a couple of minutes I can say this is really great, the voxel works really great, you only have to improve the brush behaviour and it's a killer combo.

But it's a little bit early to talk about this.

It's great to finally see a voxel base sculpting appz.

Link to comment
Share on other sites

  • Advanced Member
I think that is the normal behaviour, you can carve a surface and not only displacing it.

After testing it a couple of minutes I can say this is really great, the voxel works really great, you only have to improve the brush behaviour and it's a killer combo.

But it's a little bit early to talk about this.

It's great to finally see a voxel base sculpting appz.

Mantis,I think the same about the thickness stuff,for now simply I don't have practice to avoid that kind of problems(ten minutes testing!)

I hope Andrew Shpagin will focus more and more on this tool,this is a killer application,really!

Link to comment
Share on other sites

  • Advanced Member

I mentioned almost few months(I think) about a 4 viewport config. Will that be possible in 3.0? Also some more accurate tools would be nice something similar to silo poly modelling. I think sculpting industrial design stuff would be cool to do in 3dc.

Link to comment
Share on other sites

  • Member

I would love to see some tools to drag/modify the volumetric geometry and maybe an offset/shell tool so you can sculpt a shell with a specific thickness. And of course a way to set the resolution of the voxles in an interactive way with a +/- button/menu to step up and down in resolution. It could also be nice if we could mask off parts of a model so you can work with very high resolution without getting slowdowns in performance. This would make it possible to make genaral sculpts to the model in a lower resolution then mask off parts and increase the resolution to add more small details to that specific part of the model, when you are ready you can lower the resolution and show the whole model again, but the details is still there even if the don't show up in low resolutions. I hope it make sense, I'm thinking in the line of multires subdivision surfaces.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...