Advanced Member akira Posted September 5, 2008 Advanced Member Report Share Posted September 5, 2008 There is a tutorial show you how to use more than 2GB of memory in AE, and it works for 3DC too. The free memory displayed when 3DC startup was 1940MB, and it is 2980MB now. Link: http://generalspecialist.com/2006/05/using...am-in-after.asp Warning for XP Home users: Someone reported that this method may not compatible with Home version. Quote Link to comment Share on other sites More sharing options...
Advanced Member SonK Posted September 5, 2008 Advanced Member Report Share Posted September 5, 2008 Just paint bigger object Anyway further optimisation will increase speed and decrease triangles how does one paint bigger object? Good to hear about the decrease in triangle! Maybe its just me but i did notice the triangles get smaller from 2.10.4 to 2.10.5. It's not just me who wants to add more details to a model, hence the request for smaller triangles. Alot of professional who use ZBrush 3 will want extremely small details. Quote Link to comment Share on other sites More sharing options...
Advanced Member Mantis Posted September 5, 2008 Advanced Member Report Share Posted September 5, 2008 In sensable software there is a function called "Coarseness" it allow you to increase the density of your object to work from big shape to tiny detail. I think it's better than having it object size related. But let's start with the begining before talking about too much advanced feature. I know Andrew is fast but everything take time even for him. Quote Link to comment Share on other sites More sharing options...
Advanced Member SonK Posted September 5, 2008 Advanced Member Report Share Posted September 5, 2008 Wow, i'm impressed.The initialization of the voxel tool takes nevertheless a couple of minutes Aah i see what you mean now, if your using a custom mesh(which i did for the first time) it does take a long time to create the surface/voxel. Actually initializing voxel on my custom mesh(close to 8,000 triangles) , i got a out of memory error and it crashed. In sensable software there is a function called "Coarseness" it allow you to increase the density of your object to work from big shape to tiny detail.I think it's better than having it object size related. Sounds like a good feature to have in the beginning(not in 3.X) Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted September 5, 2008 Report Share Posted September 5, 2008 Well so far I've made a blobby mess, but it was a fun mess to make. :lol: Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted September 5, 2008 Author Report Share Posted September 5, 2008 Let us run! http://3dbrush.kriska.hvosting.net/forum/i...entry7189 Quote Link to comment Share on other sites More sharing options...
Advanced Member renderdemon Posted September 5, 2008 Advanced Member Report Share Posted September 5, 2008 Wow,really promising! I'm testing,it's really fun,I agree,sculpting becomes free from technical problems Some little question. I have difficoulties in smoothing ,I mean,surface sculpting tools have much more stronger smoothing. Do you have plan to make it stronger ? Another little things I have found is that if the surface thickness is small,smoothing makes disappear the part,like using carving with negative strength(with ctrl) Btw,it's wonderfull working this way,great work! Quote Link to comment Share on other sites More sharing options...
Advanced Member Mantis Posted September 5, 2008 Advanced Member Report Share Posted September 5, 2008 Another little things I have found is that if the surface thickness is small,smoothing makes disappear the part,like using carving with negative strength(with ctrl) I think that is the normal behaviour, you can carve a surface and not only displacing it. After testing it a couple of minutes I can say this is really great, the voxel works really great, you only have to improve the brush behaviour and it's a killer combo. But it's a little bit early to talk about this. It's great to finally see a voxel base sculpting appz. Quote Link to comment Share on other sites More sharing options...
Advanced Member renderdemon Posted September 5, 2008 Advanced Member Report Share Posted September 5, 2008 I think that is the normal behaviour, you can carve a surface and not only displacing it.After testing it a couple of minutes I can say this is really great, the voxel works really great, you only have to improve the brush behaviour and it's a killer combo. But it's a little bit early to talk about this. It's great to finally see a voxel base sculpting appz. Mantis,I think the same about the thickness stuff,for now simply I don't have practice to avoid that kind of problems(ten minutes testing!) I hope Andrew Shpagin will focus more and more on this tool,this is a killer application,really! Quote Link to comment Share on other sites More sharing options...
Advanced Member geo_n Posted September 10, 2008 Advanced Member Report Share Posted September 10, 2008 I mentioned almost few months(I think) about a 4 viewport config. Will that be possible in 3.0? Also some more accurate tools would be nice something similar to silo poly modelling. I think sculpting industrial design stuff would be cool to do in 3dc. Quote Link to comment Share on other sites More sharing options...
Member Ztreem Posted September 10, 2008 Member Report Share Posted September 10, 2008 I would love to see some tools to drag/modify the volumetric geometry and maybe an offset/shell tool so you can sculpt a shell with a specific thickness. And of course a way to set the resolution of the voxles in an interactive way with a +/- button/menu to step up and down in resolution. It could also be nice if we could mask off parts of a model so you can work with very high resolution without getting slowdowns in performance. This would make it possible to make genaral sculpts to the model in a lower resolution then mask off parts and increase the resolution to add more small details to that specific part of the model, when you are ready you can lower the resolution and show the whole model again, but the details is still there even if the don't show up in low resolutions. I hope it make sense, I'm thinking in the line of multires subdivision surfaces. Quote Link to comment Share on other sites More sharing options...
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