Taros Posted April 3, 2013 Share Posted April 3, 2013 "Knald is the world’s first GPU powered solution for generating “bake quality” textures from any 2D source texture." Take a look here: https://www.knaldtech.com/knald-videos/ 1 Quote Link to comment Share on other sites More sharing options...
Contributor Malo Posted April 3, 2013 Contributor Share Posted April 3, 2013 Nice, looks like CrazyBump. Quote Link to comment Share on other sites More sharing options...
Advanced Member chris_solo Posted April 3, 2013 Advanced Member Share Posted April 3, 2013 Thanks Taros for the info! ++Chris Quote Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted April 3, 2013 Advanced Member Share Posted April 3, 2013 Open CL Now if only Andrew would get on board with Open CL.. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 3, 2013 Share Posted April 3, 2013 is free or trial ? ty //edit can we ask for this feature inside 3DC ? Quote Link to comment Share on other sites More sharing options...
Javis Posted April 3, 2013 Share Posted April 3, 2013 It's open beta right now. I imagine when they release it will no longer be free. I used it yesterday for a little while, it is pretty awesome. Kind of cross between PixPlant and CrazyBump (minus the seamless texture generation of PixPlant). Quote Link to comment Share on other sites More sharing options...
Advanced Member Monkeybrain Posted April 3, 2013 Advanced Member Share Posted April 3, 2013 Nice, but I dont need that, if I have FilterForge?! There are some nice filters for creating normal-maps (also from plane-photos) too http://filterforge.com/filters/search.html?q=normal+map&h=r Quote Link to comment Share on other sites More sharing options...
Taros Posted April 3, 2013 Author Share Posted April 3, 2013 Nice, but I dont need that, if I have FilterForge?! There are some nice filters for creating normal-maps (also from plane-photos) too http://filterforge.c...=normal+map&h=r Yes filtergorge is nice too. I didn't knew you can calculate ambient occlusion and depth maps with filterforge too. Is filterforge supporting Open CL too? Knald calculates maps in seconds because of Open CL. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 3, 2013 Share Posted April 3, 2013 Mantis feature request to bake Concavity & Convexity maps in the same way 3DC calculate Ambient Occlusion http://3d-coat.com/mantis/view.php?id=52 Quote Link to comment Share on other sites More sharing options...
Javis Posted April 3, 2013 Share Posted April 3, 2013 Nice, but I dont need that, if I have FilterForge?! There are some nice filters for creating normal-maps (also from plane-photos) too http://filterforge.c...=normal+map&h=r FilterForge is pretty cool. But in the end I'm not expecting Knald to cost a whole lot. After all, it is no FilterForge. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 27, 2013 Share Posted August 27, 2013 https://www.knaldtech.com/ Hey everyone,New build ahoy! We have made quite a few changes to this build as you can see below. Knald is now 64bit only and has the new ability to load 8k maps and bake Mesh AO from multi-million polygonal meshes with UVs in only a few minutes. New & improved Mesh AOArt courtesy of Dan RoartyWe have even included a new map type for you all to check out too! Transmission maps are designed to be used as omni-directional thickness maps (with an attenuation ramp) for semi-translucent materials.TransmissionArt courtesy of Warren BoonzaaierAs an added bonus we also have made substantial performance improvements the Integrator (speed has been increased by up to 500%) & to the Mesh AO (speed has been increased by up to 100%) Have fun, enjoy the new goodies and please accept our heartfelt thanks for all the feedback since the beta started. Your help has been invaluable to us! <3Release notes:Build Number: 20130823002 - August 25th, 2013.Knald Technologies is now on Facebook and Twitter! Like us on Facebook Here & Add us on Twitter Here.New Features, Improvements and Optimizations Knald is now exclusively 64bit. 32bit environments are no longer supported. Knald has a new map type! Transmission maps are now available and are designed to be used as omni-directional thickness maps (with an attenuation ramp) for semi-translucent materials. Knald now has the ability to use 8192² and larger textures. Texture size is now only limited by the amount of available CPU RAM and GPU VRAM (4GB of VRAM is recommended for 8192²+ maps). Knald now has the ability to load multi-million polygonal meshes for preview in the viewport and use with Mesh AO & Transmission map generation. Mesh size is now only limited by the amount of available CPU RAM and GPU VRAM. Improved Integration accuracy. Added a real-time translucency option in the 3d Preview window for use with the Transmission maps. Added the ability to toggle the colored lights in the 3d Preview window. Substantial performance improvements have been made to the Integrator. Speed has been increased by up to 500% Substantial performance improvements have been made to the Mesh AO (formally Low Poly AO). Speed has been increased by up to 100% Knald now automatically detects the correct balance between integration speed & responsiveness based on the status of your GPU. New 'Prioritize Integration Performance' option added to the preferences. This allows Knald to prioritize integration, Mesh AO & Transmission speed over viewport responsiveness. Rendering compatibility improvements regarding OpenGL. Bug fixes Miscellaneous bug fixes. Quote Link to comment Share on other sites More sharing options...
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