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lossiness of surface-voxel transitions


chr1
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I am working on a model (in the voxel room) in which I need to change between surface and voxel mode several times. Can anyone comment on whether or not changing modes is a lossy process for parts of a model that have not been sculpted? Is there any way to ensure lossless transitions between surface and voxel (for selected parts of volume).

4.00 beta13

Thanks!!

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Hi there!

It is not a lossless process. You do lose detail switching from surface mode back to voxel mode. It is best, once you've transitioned to surface mode, to stay in surface mode. This is my experience. The best way to lose the least amount of detail as possible, is to increase the poly count when transitioning back to voxels to be higher, but I have found you still lose some detail, not to mention lots of RAM being eaten up.

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