Member rendaridra Posted April 4, 2013 Member Report Share Posted April 4, 2013 I have recently started making my own shaders however, for some reason when making my own they always turn out be shiny or metallic in look even if they are matte shaders. Yet when I use similar shaders for other programmes like zbrush in 3d coat they come out looking as they should. I am at my wits end as to how I should make the shader look so that the programme processes it correctly and makes it matte etc. Any tips are most welcome. I enclose an image of a shader that comes out shiny and metallic for your reference when it should be matte Quote Link to comment Share on other sites More sharing options...
Psmith Posted April 4, 2013 Report Share Posted April 4, 2013 Can you give us a screen capture of your shader settings? Greg Smith Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 6, 2013 Report Share Posted April 6, 2013 I always turn off Voxel room > Voxels menu > Highlight Quote Link to comment Share on other sites More sharing options...
Member rendaridra Posted April 6, 2013 Author Member Report Share Posted April 6, 2013 Unfortunately turning off highlight makes no difference. And forgive my ignorance but in answer to the first poster, what settings are you talking about. Quote Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted April 6, 2013 Contributor Report Share Posted April 6, 2013 When your cursor is over the shader you wanna use, right click on it and select "edit permanent shaders settings" and screenshot that (press alt+shift+s) Quote Link to comment Share on other sites More sharing options...
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