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3D-Coat normal maps in modo - invert green


bisenberger
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I found the same thing when displaying normal maps in Maya properly (with the help of BeatKitano). If you invert the green channel in Photoshop, it will display properly in Maya.

Please consider that an official request 3D Coat folks. Please invert the green channel output by default when choosing Maya Normal Map style in the Preferences.

Cheers,

-ShaneO

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