Advanced Member popwfx Posted April 20, 2013 Advanced Member Share Posted April 20, 2013 I'd like to see better Dual Monitor support in 3DC coat, I use 2 monitors and would like to be able to undock the 2D Texture UV Editor and have that on a different monitor(outside of the app), while having the 3D viewport and tools on the other monitor. Currently the only way to achieve this is to extend the entire 3DC application across the 2 monitors and just size the viewports. This isn't very good for 2 reasons: 1) it is clumsy and hard to line up windows, and 2) I believe CUDA does not work as fast when a single viewport is across 2 monitors, when each viewport is on its own dedicated monitor I believe the OpenGl drivers work faster/better. Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted April 20, 2013 Contributor Share Posted April 20, 2013 Funny, I thought about exactly same thing yesterday when texturing and trying to squeeze both: the viewport and fairly large texture editor window into the screen. Quote Link to comment Share on other sites More sharing options...
Member jay27 Posted December 16, 2013 Member Share Posted December 16, 2013 +1dual monitor handling would be nice Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted December 16, 2013 Reputable Contributor Share Posted December 16, 2013 (edited) +1 dual monitor handling would be nice It's not as nice as having true dual monitor support, but you can always stretch the app across two monitors, and it actually works pretty well in situations where you have the 2D Texture editor and most panels on the right screen, and a totally full screen for the 3D Viewport on the left. Same thing for the Retopo Room. UV preview panel and all other panels on the right screen, and the whole left screen to retopo in. Still hope Andrew can visit this someday soon, but one can use 2 monitors effectively in the mean time Edited December 16, 2013 by AbnRanger 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member manticor Posted December 16, 2013 Advanced Member Share Posted December 16, 2013 +1 Quote Link to comment Share on other sites More sharing options...
Member fuzzzzzz Posted January 12, 2014 Member Share Posted January 12, 2014 +1 too but not especially to deal with a dual monitor, more to get a more flexible UI on one monitor. Quote Link to comment Share on other sites More sharing options...
Member Reco Posted July 23, 2015 Member Share Posted July 23, 2015 I bump this one. At the moment I stretch 3d coat across two monitors since I like to work wit the texture editor without blocking the 3D view. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 23, 2015 Share Posted July 23, 2015 Feel free to add a +1 Detach windows from 3DC main window Quote Link to comment Share on other sites More sharing options...
Member pBarrelas Posted August 6, 2015 Member Share Posted August 6, 2015 Yes, I definitely agree with this one! Quote Link to comment Share on other sites More sharing options...
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