Advanced Member L'Ancien Regime Posted April 27, 2013 Advanced Member Report Share Posted April 27, 2013 Intro page; http://ayam.sourceforge.net/ Features in detail; http://ayam.sourceforge.net/features.html Free Downloads; http://ayam.sourceforge.net/download.html Ayam features at a glance: RIB (RenderMan Interface Bytestream) export and import. Support for NURBS curves and (trimmed) NURBS surfaces, Boxes, Quadrics (Sphere, Disk, Cylinder, Cone, Hyperboloid, Paraboloid, and Torus), CSG, MetaBalls, Patch Meshes, Polygonal Meshes, and Subdivision Surfaces. NURBS modelling includes approximating and interpolating curves as well as extrude, revolve, sweep, birail, skin and gordon objects with caps, holes, and bevels. First modelling environment to support Subdivision NURBS. Custom objects that may freely implement their representations (using OpenGL and RIB) and even small GUIs to edit their type specific parameters may be written by the user and dynamically loaded at runtime. Scripting interfaces: Tcl, JavaScript; Script objects. Misc: instancing, arbitrary number of modeling views, object clipboard, independent property clipboard, console, n-level undo. File formats (r/w): RIB, DXF, 3DM, 3DMF, OBJ, X3D. 1 Quote Link to comment Share on other sites More sharing options...
Member 2BitSculptor Posted April 27, 2013 Member Report Share Posted April 27, 2013 There is no reference to Pixar as the developer of this software. It was primarily designed for Renderman, which IS by Pixar, but exports to a few other formats as well. It has been around in various stages of development since 2001. Quote Link to comment Share on other sites More sharing options...
Member IdotT Posted April 28, 2013 Member Report Share Posted April 28, 2013 It works very well, you can use most or maybe all renderman renderers with. It not by pixar. I used it with Blue Moon Render Tools. The name AYAM | MAYA . Quote Link to comment Share on other sites More sharing options...
Advanced Member polyxo Posted April 28, 2013 Advanced Member Report Share Posted April 28, 2013 That program gets written (afaik as a pure sparetime project) by a single german programmer, I wonder how you see the connection to Pixar. Due to the .rib output? One can output as .rib with various packages, including Rhino. Quote Link to comment Share on other sites More sharing options...
Advanced Member Zeddicus Posted April 28, 2013 Advanced Member Report Share Posted April 28, 2013 I wonder how you see the connection to Pixar. The excitement of coming across a new tool he's never seen before and the rush to let everyone else in on it? And a for free tool no less. It's enough to make anyone gloss over the minor detail it's not created by Pixar, so I both forgive and thank him. 1 Quote Link to comment Share on other sites More sharing options...
Javis Posted April 29, 2013 Report Share Posted April 29, 2013 Intro page; http://ayam.sourceforge.net/ Features in detail; http://ayam.sourcefo...t/features.html Free Downloads; http://ayam.sourcefo...t/download.html Ayam features at a glance: RIB (RenderMan Interface Bytestream) export and import. Support for NURBS curves and (trimmed) NURBS surfaces, Boxes, Quadrics (Sphere, Disk, Cylinder, Cone, Hyperboloid, Paraboloid, and Torus), CSG, MetaBalls, Patch Meshes, Polygonal Meshes, and Subdivision Surfaces. NURBS modelling includes approximating and interpolating curves as well as extrude, revolve, sweep, birail, skin and gordon objects with caps, holes, and bevels. First modelling environment to support Subdivision NURBS. Custom objects that may freely implement their representations (using OpenGL and RIB) and even small GUIs to edit their type specific parameters may be written by the user and dynamically loaded at runtime. Scripting interfaces: Tcl, JavaScript; Script objects. Misc: instancing, arbitrary number of modeling views, object clipboard, independent property clipboard, console, n-level undo. File formats (r/w): RIB, DXF, 3DM, 3DMF, OBJ, X3D. Thanks! I know this has been around for a while, but I had completely forgotten about it. I appreciate the reminder, I will take a look at it. Quote Link to comment Share on other sites More sharing options...
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