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Vii

Freeze based on UV patches

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oups

what is UV patches ?

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Maybe pieces of geometry that are separate entities, like UV islands are, but in 3D space? Like in patch modelling? Meaning: sub-objects, objects, meshes?

Could you elaborate a little bit, Vii?

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There's nothing to elaborate on.

I have UVs for my mesh, I want to freeze based on those UV patches.

I don't know what's difficult to understand about that sorry.

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ah ok

UVPatches = UVSets

If you import a model with multiples UVsets, and every set have their own material, the Materials can be blocked, the pic was linked in the previous post.

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No... UV Patches are NOT UV sets...

I don't understand what needs explaining. I have a UV for the head, that's one patch, I have a UV for the body, that's another.

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I think vii is trying to yell us that the term UV patches are meant UV islands.

If you would have a solid color per UV island on a separate paint layer these layers can be used for freezing through right clicking on it.

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This is how to do it:

1. In the Paint Room Layers panel, hide all of your layers except for Layer 0. That is because there should be no paint, depth, or specularity information on Layer 0.

(You can ALT-click on the eyeball icon on Layer 0 to do this quickly.)

(If you did accidentally paint on Layer 0, then create a new layer and fill that layer with a single color. To fill that new layer quickly, you can use the Fill Tool, and choose "Layer". Then hide all other layers except for that newly created layer.)

2. Go to the Textures menu at the top of the screen (still in the Paint Room). Click on "Texture UV Editor".

You will see the UVs for your model appear in the "Texture editor" panel.

3. Select the Magic Wand tool.

4. Use the Magic Wand tool to click on a UV Island (you are calling them UV patches). You will see that the UV island (UV patch) is now completely frozen.

5. Repeat step 4 until you have frozen everything you want.

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