Advanced Member Oliver Thornton Posted July 18, 2008 Advanced Member Report Share Posted July 18, 2008 Hey guys, Here's a shot of a model I've had for a while and finally took the time to map for painting. This is a test shot of the textures I am using, more tweaking and general weathering will follow. Looking forward to rending this one especially because he'll require no sub-surface scattering. I want to add a cigar for final pose, which means I have to run out and buy one so I can peel it and scan the texture. In hindsight after taking the time to model the belt buckle I could have just used a disk and displaced the "4" and the inset circle. Oh well, maybe I'll fix it later. -Oliver Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted July 18, 2008 Report Share Posted July 18, 2008 Good! But model looks too uniform AO & dirt & scartches can fix situation. Also it is interesting how it looks rendered to PSD as a high poly model using 2.10 I think there is 10-12 millions P? Quote Link to comment Share on other sites More sharing options...
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