Andrew Shpagin Posted November 9, 2008 Author Report Share Posted November 9, 2008 I guess those of use with AVG can just ignore the warning and do a virus scan afterwords to see what it says.Hmm.. I downloaded again and didn't get the warning this time. Maybe they have made update that fixed this awful thing? If you will try to search "Generic12.HTC" in http://free.avg.com/virbase you will find nothing. Maybe they removed this "issue" from database. Link to comment Share on other sites More sharing options...
Advanced Member BluEgo Posted November 9, 2008 Advanced Member Report Share Posted November 9, 2008 http://3dbrush.kriska.hvosting.net/forum/i...ost&p=11226 Whoops ! Sorrry ! I did not saw that you mean osx version ! Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted November 10, 2008 Author Report Share Posted November 10, 2008 V39 With 64-bit support uploaded! Link to comment Share on other sites More sharing options...
Member Covenant Posted November 10, 2008 Member Report Share Posted November 10, 2008 Well sorry to say but the OSX version got one small problem. No gizmo.The gizmo does not show up on my system. Mac Pro 2.6 Nvidia 7300 I can make selections but no gizmo for transposing appears. Oh well back to booting into XP I have the same problem on OSX. Congratulations with 64-bit support! Link to comment Share on other sites More sharing options...
Member tayotain Posted November 10, 2008 Member Report Share Posted November 10, 2008 Tested v39 64bit! 28million polys with 6 gigs mem! i think i could get more but i had lots of other programs open .... more tomorrow... Link to comment Share on other sites More sharing options...
Member Scott Posted November 10, 2008 Member Report Share Posted November 10, 2008 Tested v39 64bit!28million polys with 6 gigs mem! i think i could get more but i had lots of other programs open .... more tomorrow... Where is link to 64bit version, I can only see the standard 32bit link on page 1? Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted November 10, 2008 Author Report Share Posted November 10, 2008 Where is link to 64bit version, I can only see the standard 32bit link on page 1? Link is the same. They are in one package. Link to comment Share on other sites More sharing options...
Advanced Member 3dioot Posted November 10, 2008 Advanced Member Report Share Posted November 10, 2008 Its great that youve made a 64 bit version. Is it identical to previous version or did you also fix some bugs/add some small features? Oh who am i kidding; ill download it anyway 3dioot Link to comment Share on other sites More sharing options...
Advanced Member 3dioot Posted November 10, 2008 Advanced Member Report Share Posted November 10, 2008 V39 crashes on startup both in DX and GL. Bugreports (one for dx and one for gl) have been send. 3dioot PS Yes im using the 32 bit executables. Link to comment Share on other sites More sharing options...
Advanced Member renderdemon Posted November 10, 2008 Advanced Member Report Share Posted November 10, 2008 The same here,v39 crashes on startup Link to comment Share on other sites More sharing options...
Advanced Member Jokermax Posted November 10, 2008 Advanced Member Report Share Posted November 10, 2008 great news Andrew! thanks! 64 bit version runs good for me on vista 64 - both dx and gl version, though dx version crashes rendering large meshes Link to comment Share on other sites More sharing options...
Advanced Member Juan Carlos Montes Posted November 11, 2008 Advanced Member Report Share Posted November 11, 2008 Crash in Windows xp 64 Both DX and GL. Link to comment Share on other sites More sharing options...
philnolan3d Posted November 11, 2008 Report Share Posted November 11, 2008 The installer doesn't give any indication that it's 64bit, but it does try to install it in the "Program Files (x86)" folder, implying that it's not 64 bit. But I can't be sure. I don't want to install it in the wrong folder either way. Link to comment Share on other sites More sharing options...
Member Auger Posted November 11, 2008 Member Report Share Posted November 11, 2008 The installer doesn't give any indication that it's 64bit, but it does try to install it in the "Program Files (x86)" folder, implying that it's not 64 bit. But I can't be sure. I don't want to install it in the wrong folder either way. That's what happened to me and I just let it install itself in the x86 folder. I then got the crash like Juan Carlos... Link to comment Share on other sites More sharing options...
Member Doug B Posted November 11, 2008 Member Report Share Posted November 11, 2008 Crash in Windows xp 64 Both DX and GL. Ditto here-Crash in Windows xp 32 both DX and GL. (Bug Report filed) Crash occurs when I try and load volumetric sculpturing by clicking the icon or when I load the default sample sphere ito the regular section. Link to comment Share on other sites More sharing options...
Member Doug B Posted November 11, 2008 Member Report Share Posted November 11, 2008 The installer doesn't give any indication that it's 64bit, but it does try to install it in the "Program Files (x86)" folder, implying that it's not 64 bit. But I can't be sure. I don't want to install it in the wrong folder either way. Phil, have a look in the menu folder for 3dC, the 64 bit version is listed there. Link to comment Share on other sites More sharing options...
philnolan3d Posted November 11, 2008 Report Share Posted November 11, 2008 OK I went ahead and allowed it to install in the x86 folder. When I tried to run the 64 version I got this error: I tried installing in the 64 bit folder and got the same error. Of course this now presents a whole new conundrum. If I just delete it from the 64 bit Program Files, is that going to leave a mess in the registry? Or if I uninstall it will that uninstall both copies and kill off my settings? 32 bit version loads fine but crashes as soon as i click the volumetric tool. Bug report sent in. Link to comment Share on other sites More sharing options...
Member gundog13 Posted November 11, 2008 Member Report Share Posted November 11, 2008 OK I went ahead and allowed it to install in the x86 folder. When I tried to run the 64 version I got this error: I tried installing in the 64 bit folder and got the same error. Of course this now presents a whole new conundrum. If I just delete it from the 64 bit Program Files, is that going to leave a mess in the registry? Or if I uninstall it will that uninstall both copies and kill off my settings? 32 bit version loads fine but crashes as soon as i click the volumetric tool. Bug report sent in. i had the same error. download the latest directX redist november 2008 pack. http://www.microsoft.com/downloads/thankyo...;displayLang=en you can rename is directx_nov2008_redist.exe to .zip and pullout JUN2008_d3dx9_38_x64.cab you can rename that zip as well and pullout d3dx9_38.dll and drop that into your C:\Windows\System32 Link to comment Share on other sites More sharing options...
philnolan3d Posted November 11, 2008 Report Share Posted November 11, 2008 I assume that would not cause a problem, considering I have a DX10 graphics card? Link to comment Share on other sites More sharing options...
Advanced Member Mantis Posted November 11, 2008 Advanced Member Report Share Posted November 11, 2008 Tested v39 64bit!28million polys with 6 gigs mem! i think i could get more but i had lots of other programs open .... more tomorrow... Do you have vista64 ? I got Xp 64 and I don't see any change, still stick to 16M polygons, I crash if I try to go further. I got 8GB of memory. Don't know if it is linked to Xp64 but I wasn't able to go further than 16M polygons. And it's really long to wait between each sudbivision. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted November 11, 2008 Author Report Share Posted November 11, 2008 Ok, I see some problems present. I have slightly upgraded my system today's morning to be able to make deeper testing (8GB ram + 9800). With my old 2G RAM I was not able to increase res enough. So, main problems are: 1) Crashes in 32 bit version. I will fix it, it is because of compilation options (SSE2 optimisation). 2) DirectX problems - need to install latest DX from Microsoft site. 3) Crashes after inc res - I will test it and fix. 4) Crashes on XP. Juan, Auger please tell your PC specifications Thank you for testing and patience! I will fix all problems soon. Link to comment Share on other sites More sharing options...
Member tayotain Posted November 11, 2008 Member Report Share Posted November 11, 2008 Do you have vista64 ?I got Xp 64 and I don't see any change, still stick to 16M polygons, I crash if I try to go further. I got 8GB of memory. Don't know if it is linked to Xp64 but I wasn't able to go further than 16M polygons. And it's really long to wait between each sudbivision. Im running on xp64... Did you remember to run 64 bit version? Theres 32bit exe and 64bit exe on programs menu Link to comment Share on other sites More sharing options...
Advanced Member Juan Carlos Montes Posted November 11, 2008 Advanced Member Report Share Posted November 11, 2008 Oh Sorry Andrew the crash was for 32bit DX and GL, I didn't know it was new 64 bit shortcuts, I was running the wrong exe. I didn't have any trouble with 64 bit version. Link to comment Share on other sites More sharing options...
Advanced Member Mantis Posted November 11, 2008 Advanced Member Report Share Posted November 11, 2008 Im running on xp64... Did you remember to run 64 bit version? Theres 32bit exe and 64bit exe on programs menu Yes I did, will check it an other time. Thanks Edit: After checking it once again I saw that at the bottom, on the status bar, it is wrote that I got 3900Mb free memory. That's the same with 32bits version, so I don't know what I did wrong. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted November 11, 2008 Author Report Share Posted November 11, 2008 Yes I did, will check it an other time.Thanks Edit: After checking it once again I saw that at the bottom, on the status bar, it is wrote that I got 3900Mb free memory. That's the same with 32bits version, so I don't know what I did wrong. Status bar displays incorrect info - I will fix it. Link to comment Share on other sites More sharing options...
Advanced Member rimasson Posted November 11, 2008 Advanced Member Report Share Posted November 11, 2008 25 millions of polys with only 3.2 gig of ram ! Wow Link to comment Share on other sites More sharing options...
Advanced Member Mantis Posted November 11, 2008 Advanced Member Report Share Posted November 11, 2008 Still not able to reach these polycount. I checked what was wrong, and it seems that virtual memory is increasing indefinitely. I'm subdividing the base sphere, and I'm stuck at 16M polygons. After that when I look at my Window Task Manager I can see virtual memory going insane. I decided to close 3DC but while I was checking Physical memory was at 4GB and Virtual Memory was at 11GB and kept increasing. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted November 11, 2008 Author Report Share Posted November 11, 2008 Anyway, now I am making essential optimization on memory usage, I think memory consumption will fall at least 2x. Link to comment Share on other sites More sharing options...
Advanced Member rimasson Posted November 11, 2008 Advanced Member Report Share Posted November 11, 2008 I reached 25 millions poly by drawings things with sphere and snake tools in the scene. Link to comment Share on other sites More sharing options...
Advanced Member paulrus Posted November 11, 2008 Advanced Member Report Share Posted November 11, 2008 Alpha 39 crashes both in DX and GL modes on my XP Pro (32) system. Paul Link to comment Share on other sites More sharing options...
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