philnolan3d Posted December 12, 2008 Report Share Posted December 12, 2008 This is perfect timing since I'm already building my current project in pieces. I'm working on the third piece now. Link to comment Share on other sites More sharing options...
Advanced Member Deadman21 Posted December 12, 2008 Advanced Member Report Share Posted December 12, 2008 Some portion of news:1) Next alpha is almost ready - tree - like structure, objects managements is there! Many interesting per-object manipulations, like extracting skin, etc. I will upload it tomorrow. 2) Good news for Mac users. I have bought MacBookPro MB133. It means that 64-bit version for Mac will be done. We used OSX 10.4 before, so we was not able to make 64-bit support. Now it is possible. I have bought it for 1899$, at least I have chosen something. I was between MB133 and MB470 but finally stopped with MB133 because MB470 possibly have problem with NV9600 chip. In USA it is not a problem - you can simply replace notebook, but there in Ukraine it is simply impossible to replace it... Warranty is almost virtual.. So I chosen MB133 as a tested by time MBP. Btw 3DC works there faster then on my Windows desktop. Vista is really laggy system Great news I hope you enjoy your new Macbook Pro and Im excited about the new object features Link to comment Share on other sites More sharing options...
Advanced Member GED Posted December 12, 2008 Advanced Member Report Share Posted December 12, 2008 this sounds incredible, Im amazed at the pace of development. Link to comment Share on other sites More sharing options...
Member awnold Posted December 13, 2008 Member Report Share Posted December 13, 2008 im probably missing something obvious, but are you supposed to be able to save in the newest version? everything that I save or load is a sphere. Thanks! ALPHA-42 (CUDA)(DX) Link to comment Share on other sites More sharing options...
philnolan3d Posted December 13, 2008 Report Share Posted December 13, 2008 Yep, I just saved like 10 seconds before reading your post. I'm using A42 with Cuda and GL (DX still doesn't work for me). Link to comment Share on other sites More sharing options...
Member awnold Posted December 13, 2008 Member Report Share Posted December 13, 2008 oh if fixing everything was so easy! "If no vox sculpting is there, you can simply select standart pen tool, sphere will disappear and you will see your model." Link to comment Share on other sites More sharing options...
Member Chuckpie Posted December 13, 2008 Member Report Share Posted December 13, 2008 I have been away for a while and have a question. My display card is an ATI X800 all in wonder, so which version of 3.0 should I use and what is the advantage of the cuda for nvida? Link to comment Share on other sites More sharing options...
Advanced Member wailingmonkey Posted December 13, 2008 Advanced Member Report Share Posted December 13, 2008 Chuckpie, I have the same card and I've only tried to use the '3d-Coat-3-00-ALPHA42-SIMPLE' version (I've mainly been using DX since the OGL version doesn't display very well for me) as I'm pretty sure you'd need an nvidia card whose drivers support CUDA... Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted December 13, 2008 Author Report Share Posted December 13, 2008 At least, long waiting ALPHA43! Changes: 1) Tree-like structure (don't forget to press RMB on tree view panel) 2) Copy tool 3) Bit better "To polygones". Slightly slower but without holes. Link to comment Share on other sites More sharing options...
PalSan Posted December 13, 2008 Report Share Posted December 13, 2008 Andrew, you the best ) Link to comment Share on other sites More sharing options...
philnolan3d Posted December 13, 2008 Report Share Posted December 13, 2008 Uh, I think there's a problem with it. This is GL version, but also DX version still doesn't open. Link to comment Share on other sites More sharing options...
Contributor tree321 Posted December 13, 2008 Contributor Report Share Posted December 13, 2008 Uh, I think there's a problem with it. This is GL version, but also DX version still doesn't open. Phil I think that's the new international universal language code everyone's using now. :lol: I'm downloading now hope I can interpret it. Edit:Just installed 43 am having same problem Phil shows. Link to comment Share on other sites More sharing options...
Advanced Member jedwards Posted December 13, 2008 Advanced Member Report Share Posted December 13, 2008 Using the DX 64 version with cuda, the depth curve inside the brush no longer updates when I drag the mouse to adjust it. You can see the value update in the sliders along the toolbar but the curve is inactive. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted December 13, 2008 Author Report Share Posted December 13, 2008 Phil I think that's the new international universal language code everyone's using now. :lol: I'm downloading now hope I can interpret it. Phil, please replace file Unicode/font00.dds with unzipped attached file and tell if it will help Font00.zip Link to comment Share on other sites More sharing options...
philnolan3d Posted December 13, 2008 Report Share Posted December 13, 2008 Nope, no difference. Link to comment Share on other sites More sharing options...
PalSan Posted December 13, 2008 Report Share Posted December 13, 2008 No, has not helped (GL ) In DX versions all is normal Link to comment Share on other sites More sharing options...
Advanced Member stevecullum Posted December 13, 2008 Advanced Member Report Share Posted December 13, 2008 Got the same issue as Phil and none of the other variants open for me. From what I can tell, the voxel sculpting is also still broken when cuda is on with the 64 bit version. Link to comment Share on other sites More sharing options...
Advanced Member jedwards Posted December 13, 2008 Advanced Member Report Share Posted December 13, 2008 Voxels and tree work ok for me. Nice work on that Andrew! The right click menu looks very interesting! =] Link to comment Share on other sites More sharing options...
Advanced Member Jokermax Posted December 13, 2008 Advanced Member Report Share Posted December 13, 2008 DX/GL 64 +cuda on vista 64 - works fine here. Sub-objects are awesome! Would be nice to have separate material per sub-object Copy tool is great - now Meats Meyers see-through models are really easy to make Would be helpful to be able to copy hidden sub-objects as option Link to comment Share on other sites More sharing options...
Member JulesD Posted December 13, 2008 Member Report Share Posted December 13, 2008 - Same problem with opengl,can't see text.(fixed works fine now) -Directx with cuda erases spike and curves, not working (version 2.1) -Still can't change texture resolution using Shift and right mouse button. _holding shift key and holding right mouse button and moving mouse. _holding ctrl key and holding right mouse button and moving mouse. _scrolling mouse wheel. ALL THESE DO THE SAME THING. THEY RESIZE THE BRUSH. holding shift key and holding right mouse button and moving mouse is suppose to resize the texture in the brush, not resize the brush. I'm hoping Volumetric Sculpting will be complete soon, that we can get bone rigging started.LOL Just a thought. Link to comment Share on other sites More sharing options...
Advanced Member GED Posted December 13, 2008 Advanced Member Report Share Posted December 13, 2008 nice jedwards, can we now import a hardsuface mesh from max as a new subtool? so far Ive managed to get voxel sculpts to work in layers/tree but I cant seem to import objs into the tree? during voxel sculting if I ctrl z sometimes everything dissappears...all models just gone not sure what I did. Ah umm I press ctrl z more than once and all items in the tree turn into "root" and then everything is gone. Link to comment Share on other sites More sharing options...
Member artaq Posted December 13, 2008 Member Report Share Posted December 13, 2008 Great release Andrew! Unfortunately increasing resolution on a layer causes it to disappear, while decreasing that same layer will cause it to re-appear. Otherwise working great! Is it possible to better blend between multiple layers, much like a "pass-through" mode? I would like to be able to select multiple layers and manipulate them together at the same time as well. Link to comment Share on other sites More sharing options...
Advanced Member ldzywsj Posted December 14, 2008 Advanced Member Report Share Posted December 14, 2008 Phil I think that's the new international universal language code everyone's using now. :lol: I'm downloading now hope I can interpret it.Edit:Just installed 43 am having same problem Phil shows. The same bug. Link to comment Share on other sites More sharing options...
Advanced Member NinjaTaco Posted December 14, 2008 Advanced Member Report Share Posted December 14, 2008 also same bug with text. A43 cuda GL. DX still doesn't open Link to comment Share on other sites More sharing options...
Advanced Member NinjaTaco Posted December 14, 2008 Advanced Member Report Share Posted December 14, 2008 Despite the text glitch. The raise the resolution slider is nice. (if that's what that is?) I also like that the subtools maintain their own symmetry even moved around. And importing and duplicating sculpts seems to work for me. cool stuff Andrew. Great features very imppressed. Link to comment Share on other sites More sharing options...
philnolan3d Posted December 14, 2008 Report Share Posted December 14, 2008 Oh crap, I was blindly clicking around the menus and accidentally uninstalled my serial. When I reload the program I see where to enter my serial again, but there's 3 buttons and I don't remember which one is OK or "Continue". Anyone have a clue? Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted December 14, 2008 Author Report Share Posted December 14, 2008 Oh crap, I was blindly clicking around the menus and accidentally uninstalled my serial. When I reload the program I see where to enter my serial again, but there's 3 buttons and I don't remember which one is OK or "Continue". Anyone have a clue? Left one! Please try again - download and replace folder Unicode (I have put there files from prev version) About Undo - tomorrow I will fix it and other reported bugs. Today I need some rest. Unicode.zip Link to comment Share on other sites More sharing options...
Advanced Member wailingmonkey Posted December 14, 2008 Advanced Member Report Share Posted December 14, 2008 Andrew, Will you be implementing transpose to work on all children-objects under parent-objects within tree manager? Link to comment Share on other sites More sharing options...
philnolan3d Posted December 14, 2008 Report Share Posted December 14, 2008 Left one!Please try again - download and replace folder Unicode (I have put there files from prev version) About Undo - tomorrow I will fix it and other reported bugs. Today I need some rest. OK Text is fixed now, thanks. BTW, small bug. The program crashes when I click the button after entering my serial, but then it works OK after that. Edit: After briefly playing with it I can say it looks like a fantastic update. I still have to figure out how to use some things like Increase / Decrease Density. Bugs: RMB > Transform doesn't do anything. Red/Green cursor line doesn't bend, just stays straight. Transpose > Select With Pen not working right. Here I painted the entire object but it acts like I used the Line mode. http://screencast.com/t/oui7q1VhR9p Carve and Build both have "Invert Tool Action" listed twice. One bug still remains from 42, after rendering and hitting Esc. the sculpture disappears. Program has to be restarted to get it back. Link to comment Share on other sites More sharing options...
Contributor tree321 Posted December 14, 2008 Contributor Report Share Posted December 14, 2008 Just installed font file and have been playing around for ten minutes,new features are awesome! Link to comment Share on other sites More sharing options...
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