Member ShaneO Posted May 23, 2013 Member Report Share Posted May 23, 2013 Hey all, They just put up my new course over at Digital Tutors. Here's the link! http://www.digitaltutors.com/tutorial/1122-Retopologizing-a-High-Resolution-Sculpt-for-Games-in-3D-Coat I'd love to hear feedback! And thank you Pilgway for making such a great piece of software! Thanks for checking it out! -ShaneO Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted May 23, 2013 Reputable Contributor Report Share Posted May 23, 2013 Good to see some new offerings in this regard. Been meaning to re-activate my subscription at DT. Will definitely check it out when I do. Cheers, Don Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted May 23, 2013 Contributor Report Share Posted May 23, 2013 Seems great!! Big thnx for making this. little question:Why baking in Topogun instead of 3Dcoat or even xnormals? Quote Link to comment Share on other sites More sharing options...
Member ShaneO Posted May 24, 2013 Author Member Report Share Posted May 24, 2013 Thanks for the comments guys! artman: I've just found Topogun to be the most user friendly with the quickest, most high-quality results so far. With Topogun, I can import my highest level subtools from Zbrush with full polypaint, then transfer the color, normal, and AO all in one pass, and they all come out stunning. Xnormal is the closest program I've found to the quality, but the user-friendliness of that program stops short. I would love to stay in 3D-Coat to make my transfers, but the normal map algorithm is a bit different, and shows up in some gaming engines strange (you can see some of my test results in another thread on this forum). Secondly, the Ambient Occlusion is a bit lacking, and it seems faked somehow. But that being said, 3D-Coat out-shines the rest when it comes to Retop and UVs... by far! So for now, I use what suits my workflow best. I wouldn't mind working with the 3D-Coat developers to help make 3D-coat be just as strong transferring maps as Topogun is. It's so close... I just think it needs some love. On the same note, I would love to help get the sculpting to "feel" better. Not to be too critical, but when I try to sculpt with 3D-Coat, it feels like I'm trying to sculpt with marshmallow, instead of clay. The new surface tools have helped immensely, but they still feel a bit off for some reason. Again, so close, but they could still use a bit of tuning (beyond custom brush settings) in my oppinion. Anyway, I hope you find the tutorial useful. I also hope it gets more people to try out 3D-Coat and realize the power it has! Cheers, -ShaneO Quote Link to comment Share on other sites More sharing options...
Member chikega Posted April 16, 2014 Member Report Share Posted April 16, 2014 (edited) I just subscribed to Digital Tutors and I look forward to watching your video. I have Topogun as well although it doesn't seem as it's been updated in some time. :-/ Edited April 16, 2014 by chikega Quote Link to comment Share on other sites More sharing options...
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