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Teriander

Imported obj Converts to Tri, Why?

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Im trying to import an obj into 3D Coat (from 3d Max) and my object gets converted into tris. It was 100% quads in 3D max. What can I do to keep it quads?

Im importing via "Per Pixel Painting". None of the settings when selecting my object gives me the option to stop it from converting to tris. I just want to set it up for UV mapping without dealing with tris.

Thanks!

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Does it really gets out of 3dsMax quads-only?

Maybe send the obj for inspection to workflow(at)3d-coat.com

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I figured out why. Was exporting FBX instead of OBJ. Duh... 3D Coat doesn't seem to like FBX too much. It was also crashing on import if the object had a UV already assigned. Strange bug. But thanks for the reply!

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It should not crash an .obj file (when importing make sure "Keep UV" is the "UV-mapping type").

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