Member damocles Posted May 28, 2013 Member Report Share Posted May 28, 2013 I think it would be very useful (especially to me ) if we were able to mark a region of the UV map/texture as "off limits" to the packing algorithms. I find myself in a situation where I'm creating models and texturing them in 3DC, but then need to export the model into 3DS Max to use its cutting tools to make various damaged and destroyed states for the object. I need space in the UV map for the distressed and damaged textures, but the packing algorithms in 3DC make full use of the space. So I find myself having to manually move and scale UV islands after unwrapping, which is a slow and tedious process. If I could just mark off a rectangular region of the UV map as an off-limits area, and the packing algorithms would then not place anything inside that region, that would be very useful. Even if we could have a setting that marks one side of the UV map as off limnits based on a percentage, that wold be great. (eg, we tell 3DC to keep 15% of the map available, and the packing algorithms would ignore the first 15% of the texture space on the left side). Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted May 28, 2013 Reputable Contributor Report Share Posted May 28, 2013 Already there, Check picture... Left Menu / Commands / UV Settings. Set your uv wrapping space according to your need. Now when you unwrap, all the uv islands will be place inside the interior blue lines... Quote Link to comment Share on other sites More sharing options...
Member damocles Posted May 29, 2013 Author Member Report Share Posted May 29, 2013 Ah, so it is. My mistake. Thanks digman. Quote Link to comment Share on other sites More sharing options...
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