philnolan3d Posted July 5, 2013 Share Posted July 5, 2013 I cannot find the download link to Linux version 4.0.04B, do you have it? T. I don't know why you have to , but you can get it from the main download page. Go here and enter your email. http://3d-coat.com/download/login/ Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted July 5, 2013 Author Share Posted July 5, 2013 Next version comes soon, probaly this Sunday. I had some hardware/internet problems last several days, so was not able to update sooner. See changes in my Twitter. Quote Link to comment Share on other sites More sharing options...
Advanced Member Tser Posted July 5, 2013 Advanced Member Share Posted July 5, 2013 Next version comes soon, probaly this Sunday. I had some hardware/internet problems last several days, so was not able to update sooner. See changes in my Twitter. Cool... Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted July 5, 2013 Reputable Contributor Share Posted July 5, 2013 Next version comes soon, probaly this Sunday. I had some hardware/internet problems last several days, so was not able to update sooner. See changes in my Twitter. I hope this means Linux as well... Quote Link to comment Share on other sites More sharing options...
Member jcue Posted July 9, 2013 Member Share Posted July 9, 2013 The new Lathe tool is really nice..especially since it works in real time. Thanks Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted July 14, 2013 Author Share Posted July 14, 2013 New beta build uploaded there (4.0.05H) - http://3d-coat.com/forum/index.php?showtopic=10395&p=96644 Please discuss it in that thread until approved to be stable. Thanks to Artman for huge help in preparing this build! Quote Link to comment Share on other sites More sharing options...
Member Przemas Posted July 21, 2013 Member Share Posted July 21, 2013 Just wanted to congratutale on V4 . I've been playing with v3 a while back and speed improvement is great. We've launched V4 demo in the workshop last week and our jaws hit the floor when we've noticed how smooth it is. Both surface and voxel modes are better. Great work - no excuse for me now to not add 3d Coat to our toolbox in a near future ! Quote Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted July 21, 2013 Contributor Share Posted July 21, 2013 You should try the lastest beta build (experimental thread)... it's something else. Quote Link to comment Share on other sites More sharing options...
Member calilifestyle Posted July 31, 2013 Member Share Posted July 31, 2013 So what's the cost of V4 upgrade after tomorrow Quote Link to comment Share on other sites More sharing options...
Advanced Member geo_n Posted August 12, 2013 Advanced Member Share Posted August 12, 2013 Do we have a new stable build with Artmans presets? Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted August 12, 2013 Share Posted August 12, 2013 I think Andrew is on vacation right now so probably not just yet. Quote Link to comment Share on other sites More sharing options...
Advanced Member geo_n Posted August 12, 2013 Advanced Member Share Posted August 12, 2013 (edited) Thanks Phil. How do you find the experimental build stability? Wondering to install it or not. Edited August 12, 2013 by geo_n Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted August 12, 2013 Reputable Contributor Share Posted August 12, 2013 Thanks Phil. How do you find the experimental build stability? Wondering to install it or not. It's pretty stable here. Not had any real issues, yet. Quote Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted August 12, 2013 Contributor Share Posted August 12, 2013 One crash, no biggie, but a few holes/disconnections. Ovrrall it's ok. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted August 12, 2013 Share Posted August 12, 2013 I find it extremely rare that I have stability issues with beta versions of 3DC. So much so that I usually do professional work with the beta versions. Of course I always have the auto save on and set to 15 minutes in case something does go wrong. Usually it's my crummy 6 year old computers fault if something happens. Quote Link to comment Share on other sites More sharing options...
Contributor TimmyZDesign Posted August 12, 2013 Contributor Share Posted August 12, 2013 One crash, no biggie, but a few holes/disconnections. Ovrrall it's ok. Yeah, I had several holes and mesh explosions appear at various times while I was sculpting, but I was able to use the CloseHole tool, Reconstruct tool, Cleanup Memory, and To Uniform Space, to fix all of them. It almost seems like the holes are supposed to happen, so that is why we have these special tools to fix them. These "fixing" tools seem to work really well, and the holes and explosions did not slow down my workflow very much. I guess if people don't know how to fix them with these tools then they would probably be quite annoyed. Also I noticed that a lot of these kinds of problems mostly happen with older 3D-Coat models that I have, and also possibly occur if I switch back and forth from Surface to Voxel mode a couple of times. But like I said, I was able to fix all of the problems with the available "fixing" tools. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted August 12, 2013 Reputable Contributor Share Posted August 12, 2013 Yeah, I had several holes and mesh explosions appear at various times while I was sculpting, but I was able to use the CloseHole tool, Reconstruct tool, Cleanup Memory, and To Uniform Space, to fix all of them. It almost seems like the holes are supposed to happen, so that is why we have these special tools to fix them. These "fixing" tools seem to work really well, and the holes and explosions did not slow down my workflow very much. I guess if people don't know how to fix them with these tools then they would probably be quite annoyed. Also I noticed that a lot of these kinds of problems mostly happen with older 3D-Coat models that I have, and also possibly occur if I switch back and forth from Surface to Voxel mode a couple of times. But like I said, I was able to fix all of the problems with the available "fixing" tools. I actually think it may be somewhat related to the issue concerning the mesh that get upon converting from Voxel mode to Surface mode. Andrew said he was going write an internal script to automatically smooth the mesh with Tangent Smooth each time one switches from Voxel to Surface. Sounds like a good idea. That mesh is otherwise pretty darn nasty looking. Doesn't surprise me if it would cause holes. http://www.youtube.com/watch?v=ozsZYLmuUPc&list=PLlQ3JITh9bXOfcZqGuO8gClZisN6yUd1x&index=14 Quote Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted August 12, 2013 Contributor Share Posted August 12, 2013 These "fixing" tools seem to work really well, and the holes and explosions did not slow down my workflow very much. I guess if people don't know how to fix them with these tools then they would probably be quite annoyed. Also I noticed that a lot of these kinds of problems mostly happen with older 3D-Coat models that I have, and also possibly occur if I switch back and forth from Surface to Voxel mode a couple of times. But like I said, I was able to fix all of the problems with the available "fixing" tools. Those I'm speaking about can't get fixed unless converting back to voxel (and losing quite a great deal of details)... fix tools don't work there. Trying "close hole" output "no holes detected" with gaping holes in the mesh... What's funny though is that I get a huge downward spike if remeshing with enter, but a smaller indent with a full conversion vox<>surface. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted August 12, 2013 Reputable Contributor Share Posted August 12, 2013 Those I'm speaking about can't get fixed unless converting back to voxel (and losing quite a great deal of details)... fix tools don't work there. Trying "close hole" output "no holes detected" with gaping holes in the mesh... What's funny though is that I get a huge downward spike if remeshing with enter, but a smaller indent with a full conversion vox<>surface. Sometimes, I can close a small hole just by smoothing with a brush. Weird, I know, but it seems to work on small ones. Quote Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted August 12, 2013 Contributor Share Posted August 12, 2013 Those are visual artefact, I wouldn't even mention them since zbrush as this kind of issue with "QuickAndDirtyEdit" but unfortunately this build still has its surface corruptions.I even encountered one of them with symm copy right at the seam it would explode. The only solution was to reconstruct here (not a real issue then) but I wasn't that lucky with my last one (I had to completely resample to voxel the hair of my character thus losing every detail liveclay provided). I suspect those happen with long time use. Something Andrew will never spot and fix if he doesn't really use the software for a good while. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted August 12, 2013 Reputable Contributor Share Posted August 12, 2013 Those are visual artefact, I wouldn't even mention them since zbrush as this kind of issue with "QuickAndDirtyEdit" but unfortunately this build still has its surface corruptions.I even encountered one of them with symm copy right at the seam it would explode. The only solution was to reconstruct here (not a real issue then) but I wasn't that lucky with my last one (I had to completely resample to voxel the hair of my character thus losing every detail liveclay provided). I suspect those happen with long time use. Something Andrew will never spot and fix if he doesn't really use the software for a good while. Yep. Quote Link to comment Share on other sites More sharing options...
Advanced Member manticor Posted August 13, 2013 Advanced Member Share Posted August 13, 2013 I think what is missing is a projection system so you can voxelise a messy mesh and then convert back to surface and project the detail back on .but it would have to tesselate again in the high detail areas .if Andrew gets the autopo working well enough to generate a new clean surface that would be excellent. Quote Link to comment Share on other sites More sharing options...
Advanced Member geo_n Posted August 13, 2013 Advanced Member Share Posted August 13, 2013 Guess I'll download the latest exp build. Thanks guys. Quote Link to comment Share on other sites More sharing options...
New Member bigmanjoe Posted November 14, 2013 New Member Share Posted November 14, 2013 Dear Sir:Open Application Error (0xc0000417) at position 0x00bc5c0b.I cannot open the 3d-Coat-V4 to working, can you help me?Thank you! Quote Link to comment Share on other sites More sharing options...
Javis Posted November 14, 2013 Share Posted November 14, 2013 Dear Sir: Open Application Error (0xc0000417) at position 0x00bc5c0b. I cannot open the 3d-Coat-V4 to working, can you help me? Thank you! Hi, Please elaborate with your OS and build of 3DC. Thanks. Quote Link to comment Share on other sites More sharing options...
Member c.1 Posted March 20, 2014 Member Share Posted March 20, 2014 I just bought a new "Wacom bamboo wireless touch/stylus pad" for roughing in on my laptop and well "grow" in the voxel room just eats all of the geometry like it was candy (it just disappears) win7 64 cuda gl 4.0.05 Quote Link to comment Share on other sites More sharing options...
Javis Posted March 20, 2014 Share Posted March 20, 2014 Hi c.1! I would try the latest build to see if it still happens. You'll need to attempt with fresh configs as well, a build that old with such stark differences would surely cause corruption in the config and make an latter builds unstable, and vice versa. Quote Link to comment Share on other sites More sharing options...
Member c.1 Posted March 20, 2014 Member Share Posted March 20, 2014 Thanks Javis, It wasn't the little Wacom at all it seems to be when the brush depth gets over a certain % then it just eats geometry (I had never had that happen before so I mistakenly blamed the newest hardware) That sound like a great plan to download and work with the latest build. Cheers! Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted April 3, 2014 Contributor Share Posted April 3, 2014 I installed v4.1 on an old laptop that has T2310 (2 cores) CPU and 32-bit Vista Home Premium SP2. When I start 32-bit 3D Coat DX/GL Simple, it crashes with a "bad image" error. It says that: 3D-Coat-V4\tbb.dll is either not designed to run on Windows or it contains an error. Try installing the program again using the original installation media or contact your system administrator or the software vendor for support. SHA1 hash of the tbb.dll inside 3D Coat directory is: dad94f56ce6ba07c58f2e2d2d15e5c849fff63dc I was able to run 3D Coat before on this machine. I'll try re-downloading the installer and try installing again, but meanwhile - perhaps somebody has an idea on why does this error appear? Quote Link to comment Share on other sites More sharing options...
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