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YarVo

Marine clock

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Hello everyone

Here is my work that now seems to be finished. I am thinking now about changing the background of the final render, but that's not much important, because the entire model was initially planned as a texturing exercise. The aim was to make an asset that looks more or less realistic with a very simple mesh.

post-35044-0-51731500-1370460663_thumb.j post-35044-0-67978800-1370462876_thumb.j

All the modeling and texturing were made entirely in 3d-coat. Some corrections in GIMP and rendering in Mental ray (maya)

The initial hi-poly model had about 25.5 millions of triangles. The retopo mesh has just 150 quads (300 tris) (it's a mistake on the picture)

post-35044-0-53404900-1370460826_thumb.jpost-35044-0-32358600-1370460988_thumb.j

Sorry if my english seems strange somewhere.

Any criticism is welcome

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Beautiful! I think you could achieve something closer to your Hi-res model by the use of a cube inside a cube made visible with an alpha. It would still be low poly but the depth would be hugely enhanced.

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Great sculpting and excellent finish on your texturing exercise...

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yeah beautiful

deserves a place in the 3DC gallery

Edited by carlosa

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Thanks for replies.

To Tony Nemo: yes, cube inside cube is a nice idea. Doesn't fits my initial plan (at the beginning i planned to make a simple cube, but later decided to complicate it to avoid some distorsions). And baking will be a little bit more tricky. In fact that should be two independently baked and textured pieces of model. And I don't know how to bake AO correctly.

Maybe i'll upload a turntable later

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Hi YarVo

The detailed sharp edges are very clear.

Cube borders... gears...

Can i ask your workflow to get it ? :huh:

looks perfect :blink:

ty :)

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That's all combined of primitive forms. Just boolean operations and cutoff - no real sculpting (except some beveled edges and irregularities). And also various resolution for different parts.

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