Member Bernardo Posted June 8, 2013 Member Report Share Posted June 8, 2013 (edited) Hi everyone! This is my first work in 3d coat. I would like to try to create some game asset and I thought I'd creat a small dungeon. I started with the entrance hall column. The base mesh was created in blender, while all the rest (sculpt, retopo and bake) is made in 3d coat. The real time render is from marmoset. The polycount for the retopoed mesh is 2559 polygons (4346 triangles). As I said I am quite noob with 3d coat, but I really like the soft so far and I am starting to understand how it work. Right now I just exported a normal map. Tomorrow I will try to paint the model and export some more map. What do you think so far? Edited June 8, 2013 by Bernardo 1 Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted June 9, 2013 Reputable Contributor Report Share Posted June 9, 2013 We be all be noobs at something, You are doing well. The workflow of 3DCoat is so varied and powerful after awhile you will get the one that works best for your style of art... Quote Link to comment Share on other sites More sharing options...
Advanced Member castaneda Posted June 9, 2013 Advanced Member Report Share Posted June 9, 2013 Nice start. Looking good. I've been using 3d coat for about a year now and I'm still a noob. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted June 9, 2013 Advanced Member Report Share Posted June 9, 2013 Nice start on your column alley! This don't look like a noob work to me. Quote Link to comment Share on other sites More sharing options...
Advanced Member wave of light Posted June 13, 2013 Advanced Member Report Share Posted June 13, 2013 If that's Noob work, then my 3DC licence is going for sale! Nice start. Quote Link to comment Share on other sites More sharing options...
Advanced Member gbball Posted June 14, 2013 Advanced Member Report Share Posted June 14, 2013 Looks great. 3D Coat has a lot of potential with creating environmental art like you're doing Quote Link to comment Share on other sites More sharing options...
Member Bernardo Posted June 19, 2013 Author Member Report Share Posted June 19, 2013 (edited) Hi Folks! Thanks for the replies, glad you liked the work! I have been a bit busy but I managed to go a bit forward. Here is a screen made from blender real time engine. All the new stuff is modeled in blender, then sculpted retopoed, painted and baked in 3dcoat. anyway I noticed that there is some problem with the baked textures on some face. I tried to start to fix things and here for example there is a screen of the kind of the problem I get. This is a picture of the paint room with the baked textures. If I turn on the vox model the problem disappear, so the original paint is fine. I cannot understand what it is as the UVs looks fine for that face. What could that be? Thanks for any help! Edited June 19, 2013 by Bernardo Quote Link to comment Share on other sites More sharing options...
Member Fantome Posted July 14, 2013 Member Report Share Posted July 14, 2013 Nice works, I've used 3D coat in the same way to create all the environment for a mobile game. It's a great tool for that purpose. Sorry I can't help you for that stretch face, since you said the uvs are fine. Quote Link to comment Share on other sites More sharing options...
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