Member Ellie123 Posted June 12, 2013 Member Share Posted June 12, 2013 Hi Forum, I've been using 3d coat for 3d printing and all is well -I LOVE this program- I was hoping someone who knows how the math works for voxels might be able to provide some sort of formula that I can use to determine the value to set for my skin thickness (or the hull). It is a formula because it is variable each time the units for thickness value are dependent on 2 factors 1. real world scale 2. voxels density It would be a huge time saver if anyone knows how to make a calculation for the input fields (hull and skin) unless maybe there is something I'm missing in the "define measurement units" popup menu? EXAMPLE a different number has to be entered in hull or skin field value to get a 1.5mm thickness for these objects: 100mm cube of 2 million tris 100mm cube of 5 million tris 10 mm cube of 2 million tris Quote Link to comment Share on other sites More sharing options...
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