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Car modelling tutorials?


kenmo
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Hi...anyone know of any good car modelling tutorials in 3DCoat? I am not asking about modeling spaceships, airplanes or army tanks so kindly refrain from posting any....And I have purchases a few tutorials on 3DC and hard surface modelling and they were fine but I did not find them suitable for car or hot rod modelling....

Thanks kindly

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Try using orthographic plans like you would in a polygon modeler. The voxel techniques would be the same as for a spaceship or tank.

Here's something hot off the press from AbnRanger:

The Plane tool has a hidden little feature that few know about...that is the 3-4 point Plane (you see a preview when you right-click a point to move it), option. So, instead of a perfectly flat plane, you could create one with some degree of curvature. Could be used to make some very unique cuts that would be hard to do, otherwise. Could be a really good option if one wanted to model a vehicle in 3D Coat...to do some precise trimming around fender wells, the hood, etc.

Edited by Tony Nemo
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Not that I know of but this one if you have not seen it will help give you some ideas.

Tutorial by Psionicgames

@ Tony

Also when using the plane tool, use the adjustable rectangle from the e-panel to completely get rid of all voxel once place your points. Sometimes a brush alpha will cut underneath the mesh, leaving some voxel material behind

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I build some days ago a simple bridge, I made in Illustrator a simple black image (with alpha) from the front off the bridge, and 3D Coat can build from images 3D Objects too, from a mask/stencil ... :)

Maybe once a day, 3DCoat can build 3D Objects with 256 color steps like the bryce? It would be cool :)

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what about sketch tool ? :huh:

3D Coat Feature: Updated Sketch Tool

Is there a tutorial that is a little easier to follow... He starts out doing a car then jumps to a rock...very frustrating....

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what about sketch tool ? :huh:

3D Coat Feature: Updated Sketch Tool

Is there a tutorial that is a little easier to follow... He starts out doing a car then jumps to a rock...very frustrating....

That's because it's just a quick demo of the Sketch Tool....showing what it can do/be useful for and how it works. It wasn't intended to be a comprehensive Car Modeling tutorial. In that case, it shows you can create a good starting point. Then use other tools to refine/shape it further.

What I would do at that stage (bring reference images in to work off of), is use Planer tool where I could, while it's a block of clay, then use the Vox Layer tool, to "break apart" the model into discreet panels/parts....while also creating a shell. Then use the Pose Tool (including the use of the FFD tools within it. to refine the shapes).

Remember, you can also use the Curves tool as a cutting object, using different shapes on the curve, and scale/stretch/twist each of them.

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I really appreciate all the replies. But what I really would like a 3DCoat tutorial. I'm surprised one doesn't exit... Cars are pretty common thing to model...

I've modeled some hot rods (1930 bodied Model As) in Hexagon3D using these tutorials from CG Tuts... Sadly Hexagon3D hasn't been updated in quite a few years and it is very unstable on Windows7 /64...

http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/creating-a-next-gen-video-game-hot-rod-the-complete-workflow-day-1/

And often I'll use a free car model from Google Warehouse, ShareCG and other places on the net...

I love Wings3D but miss all the neat tools Hexagon3D has. Tried a demo of Silo3D and it is in the same boat as Hexagon3D, hasn't been updated in a while andi unstable on Windows 7 /64... Hexagon3D was quite stable when I ran Windows XP /32. Seldom crashed.

Someone recommend Nvil and I hate the ui.. I've tried Blender, even the newer 2.5x but hate the ui more so then Nvil or older versions of Blender.....

I purchased Groboto ver 3 an while back with promise of a free upgrade to 3.5. But it seems Groboto is going the way of Studebaker, Hudson and Nash...

For the life of me I tried in 3DCoat but get too frustrated... I always end up using 3DCoat for what I think it does best, texturing...at least IMHO...

I see lots of tutorials for organics but I use DAZ3D Studio or Poser Pro 2012 for people, animals, etc...

I use Vue 11 Complete for landscapes, envronments and rendering... But I'm a car guy. I'm 59 and used to build 1/25th plastic model kits as a lad. In 1983 I restored a 1960 Corvette which I still own and if the weather was fine, I'd be doing an oil change on her...and taking for a spin...

So yes, I'm a bit disapointed there are no car tutorials in 3DCoat...

Again, I really appreciate the replies BUT really turned off at the fact there isn't even one car tutorial... Hell even Scuptris has tutorials for toony cars...LOL

Cheers

Edited by kenmo
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As far as car photos for references... The bulk of my photographs I take are photos of cars at various show & shines... So problems there...

http://kenmo.zenfolio.com/f790253203

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I really appreciate all the replies. But what I really would like a 3DCoat tutorial. I'm surprised one doesn't exit... Cars are pretty common thing to model...

I've modeled some hot rods (1930 bodied Model As) in Hexagon3D using these tutorials from CG Tuts... Sadly Hexagon3D hasn't been updated in quite a few years and it is very unstable on Windows7 /64...

http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/creating-a-next-gen-video-game-hot-rod-the-complete-workflow-day-1/

And often I'll use a free car model from Google Warehouse, ShareCG and other places on the net...

I love Wings3D but miss all the neat tools Hexagon3D has. Tried a demo of Silo3D and it is in the same boat as Hexagon3D, hasn't been updated in a while andi unstable on Windows 7 /64... Hexagon3D was quite stable when I ran Windows XP /32. Seldom crashed.

Someone recommend Nvil and I hate the ui.. I've tried Blender, even the newer 2.5x but hate the ui more so then Nvil or older versions of Blender.....

I purchased Groboto ver 3 an while back with promise of a free upgrade to 3.5. But it seems Groboto is going the way of Studebaker, Hudson and Nash...

For the life of me I tried in 3DCoat but get too frustrated... I always end up using 3DCoat for what I think it does best, texturing...at least IMHO...

I see lots of tutorials for organics but I use DAZ3D Studio or Poser Pro 2012 for people, animals, etc...

I use Vue 11 Complete for landscapes, envronments and rendering... But I'm a car guy. I'm 59 and used to build 1/25th plastic model kits as a lad. In 1983 I restored a 1960 Corvette which I still own and if the weather was fine, I'd be doing an oil change on her...and taking for a spin...

So yes, I'm a bit disapointed there are no car tutorials in 3DCoat...

Again, I really appreciate the replies BUT really turned off at the fact there isn't even one car tutorial... Hell even Scuptris has tutorials for toony cars...LOL

Cheers

If I were modeling a Mech Robot, I'd probably work in 3D Coat. If I were doing a spaceship...again 3D Coat. Even a Motorcycle. But personally, if I had to do an Automobile, I'd resort to 3ds Max first. Why? Because there are a lot more subtle shapes and delicate nuances all over an automobile than in any of the other types. For that reason alone, a standard 3D Modeler....polysculpt or NURBS....either one....give more control throughout the modeling process. There are advantages at some stages, to doing it in 3D Coat. For example, booleans....much easier and carefree in 3D Coat, but precise control in certain areas, would be easier in a standard poly sculpting app.

That's probably why you haven't seen this sort of tutorial. If you have mastered the Pose tool, the spline drawing modes and the Curves tool, You could probably model one in Voxels in the same amount of time, but then you'd have to Retopo the model. I have only seen Phil Nolan try to model a car (I think it was a Volvo) in Voxels. Maybe you can nudge him a little to attempt a tutorial on that.

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Thanks kindly... I would love to have 3DMax or Lightwave but way too expensive for....

Edited by kenmo
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http://3d-coat.com/forum/index.php?showtopic=6823

Kenmo-
Cars are somewhat difficult to model in 3d-Coat at this time.Of course it can be done ,but Coat needs more precise controls over the voxel surface in order to manipulate shapes.Some proposals have been made in hopes to improve the ability to control the manipulation of shapes.This car concept was created primarily using boolean operations and the E-Panel.Hopefully in the future we will have more of a spline based or cage based control set to help with more precise adjustments to the meshes.

From 2011 until now 3DC add new e-panel tools very useful for spline based or cage based control.

I have not idea about car modeling using 3DC, is not my area atm, but... always found nice to watch some Car Clay Modeling at youtube, trying to learn how car designer use clay to model their prototypes

like example

http://www.carbodydesign.com/tag/mazda/page/3/

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A poster on Renderosity has recommended RaySupreme

for car modeling. It's only $39

There is a free demo...

Anyone know of this tool?

http://www.braindistrict.com/en/raysupreme

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So not one decent tutorial on modeling cars in 3DCoat? I'm truly disappointed...

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I've modeled hard surface objects before and I have no problems with buildings or rocket ships...But modeling a car is completely different and as I've said before cars & hots rods are my passion in life...

Most of my models for free downloading at ShareCG are buildings, rocket ships and space ships....

http://www.sharecg.com/kenmo

http://www.sharecg.com/v/66850/gallery/5/3D-Model/Pain-Merchant

http://www.sharecg.com/v/61315/gallery/5/3D-Model/Kenmos-Fantasy-Zeppelin

http://www.sharecg.com/v/66256/gallery/5/3D-Model/Skyrod

http://www.sharecg.com/v/66118/gallery/5/3D-Model/Retro-Rcoketship

I find the skills I use to model other hard surfaces is not applicable to cars or hot rods. And autos are one of my passions in life...

Not meaning to start a flame war or otherwise, but I'm stymied why a car tutorial in 3DCoat is so hard to find... Perhaps 3DCoat is the wrong app for car modeling? I don't know... I'm only asking....

Edited by kenmo
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I find your statement, "I find the skills I use to model other hard surfaces is not applicable to cars or hot rods." difficult to understand. Your models show plenty of skill with 3DC and with the Sketch tool in 3DC as a starting point, why couldn't you put those skills to use making a car or hot-rod? Maybe start with a fantasy hot rod as a warm up exercise. A hot rod based on the model T would be a good one. Jump in and make one!

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Sorry those where modeled with Hexagon3D, Groboto and a little 3D Coat for texturing... I can model Model A and Model T cars OK...but not anything 1940's to present...

A spaceship can be quite angular, a car is not... they have flowing lines....

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from my point of view... the best way for Hard Surface Modeling will be a CAD modeler soft

FreeCAD, like example

http://www.freecadweb.org/

if not... may be any sculpt modeling tuto used with other programs can help

http://www.zbrushcentral.com/showthread.php?178005-ZBrush-INDUSTRY-SPOTLIGHT-with-David-Bentley-%2812-videos%29

http://vimeo.com/33562243

hard modeling, organic modeling, nurbs, box modeling... name it here...

all the soft have pros and cons... and are optimized for different modeling types

i always try to study first the model shapes, just to understand which will be the best way to model it.

hope it help

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