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DeZ


Kargall
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Hi,

I do not come here often or only when I have a problem. So today I change it. ^_^

Here's a wip of a character I called Dez. All parts are modeled with 3DCoat a very perfunctory manner and subsequently redesigned in photoshop and SAI PaintTool.
I also show a finite party made ​​this way picture.

The advanced version of Dez will be made at 70% in 3DCoat

special thanks to Javis Jones ;)

post-2367-0-10561600-1372734629_thumb.jp

post-2367-0-31731400-1372734637_thumb.jp

post-2367-0-25106900-1372734697_thumb.jp

post-2367-0-63741500-1372734709_thumb.jp

post-2367-0-64483600-1372735111_thumb.jp

post-2367-0-50191400-1372735119_thumb.jp

post-2367-0-78611900-1372735174_thumb.jp

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Thank you ,

What will be the mecha stuff used for?

This is to add bits of mechanics to desired locations. Then I redraw on top to bind together. Like here with the arms or wings

In the images above there are also ships

post-2367-0-44461000-1372877498_thumb.jp

post-2367-0-18696700-1372877512_thumb.jp

post-2367-0-01288000-1372878541_thumb.jp

post-2367-0-36211100-1372878549_thumb.jp

post-2367-0-93448700-1372878555_thumb.jp

post-2367-0-48603700-1372878563_thumb.jp

Edited by Kargall
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  • 4 weeks later...
  • Contributor

I like it! Very well done!

 

It is interesting how you create the base forms in 3D and then paint over it for the final image. I was wondering if you ever create the whole thing only in 3D (modeling, texturing, rendering, etc.) without painting over it at the end (to be used for animations etc.)?

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@Timmy: thank you!

I hope I have correctly understood the question. I very rarely use textures. I let the white model and I draw on the rendering. I modeled the main and sometimes some additional elements that I apply over the rendering :)

 

@Fantome : Salut le breton et merci ^_^

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