Jump to content
3DCoat Forums
R3T.R0

Retopology

Recommended Posts

Hello, I want to make a TF2 item and I would like to ask, how I make such a nice retopology on a hat like in the trailer:
http://store.steamgames.com/video/100980

The third trailer, he speeds up the time and for a short duration you can see that his hat has a really nice retopology, how do I do that? I played a bit with the retopology tools, but mine isn't even close to that :wacko:

Share this post


Link to post
Share on other sites

Hi,

there is no special magic. you can do it using AUTOPO or manual retopology. it's all depends on your accuracy (how accurate you put a stroke, etc). Learn and try. Try and learn.

You can share the image of what you have and the techniques that you used, and we may suggest something based on that :)

don't give up ;)

Share this post


Link to post
Share on other sites

Yeah, I won't, thanks for the reply :)
I really like 3D Coat, I used to start with Blender, but I think I did the right decision buying 3D Coat and using it instead of Blender.

Share this post


Link to post
Share on other sites

So, I tried to use autopo, I tried to use it with a simple test hat. So I did some strokes at some keypoints, but that's what came out as the result:

retopo1jvstx.png



The result:

retopo29ysep.png

Share this post


Link to post
Share on other sites

something wrong here...

I have this (pic 1):

1. Terget polycount = 800

2. Paint all hat's disc (bottom thin part) as dense

3. set the guides like this (pic 2)

4. voila :)

post-896-0-78307900-1373553178_thumb.jpg

post-896-0-78945100-1373553321_thumb.jpg

Share this post


Link to post
Share on other sites

Hmm, the hat I created was made by using a reference model, so I had to tilt the hat a bit. Can I tilt it later, after I applied the primitives?

I know that some numpad buttons allow the user to see the perfect side, top bottom etc. of a model, but since my hat is tilt it doesn't work that way ^^

Share this post


Link to post
Share on other sites

sure! btw, in the video he made retopo of a perfect straight hat, and then deformed it in retopo room using Brush tool (with symmetry enabled)

Share this post


Link to post
Share on other sites

Did you make the hat in the TF2 Mode? I tried it again, painted the whole bottom as dense, did the strokes etc.

And 800 in the polycount too, but it looks like the result I had before, just with less squares.

Share this post


Link to post
Share on other sites

No, just in 3D-Coat. Maybe you should ask on Steam about the issue? or try to do the same in simple voxel scene (no TF2 mode)

Edit: does manual retopo work?

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×