New Member virtumake Posted July 15, 2013 New Member Share Posted July 15, 2013 Hi! I want to use 3D coat to post process high polygone (>1 mil) 3D scan data with UV maps. I need the sculpturing tools from the voxel room to cut bridges and smooth the scans. This works superb, but I loose the UV data. What is the right workflow to load the 3d model, optimize it and fix the UV map? Thank you! Best, Bernhard www.virtumake.com Quote Link to comment Share on other sites More sharing options...
Moderator Daniel Posted August 6, 2013 Moderator Share Posted August 6, 2013 Hi Bernhard, Does your scan mesh have a UV map before you import it to 3D-Coat? The point is the next: meshes in Voxels room can't have UV's because they don't have actual polygons. so you must retopologize your fixed/cleaned mesh (= cover it with actual polygons) and then make a new UV, and then bake you color or whatever from your original mesh. Maybe somebody will suggest something else... P.S. how a scan data (that usually is STL) can have a UV??? Quote Link to comment Share on other sites More sharing options...
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