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NecrochildK

Demo/Basic/Full version Differences?

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So, I got the demo and was playing around with a model I had made in Maya before. Got to say, I LOVE the retopo tool in 3DC, SO wonderful and simple! As well as the UV mapping, I just wish Maya's were so intuitive and easy to use. Unfortunately, when I made a voxel model and retopoed it and then UV mapped the retopo, it wouldn't transfer it to the voxel as well? So it had me wondering, is this because it's just the demo? Do certain features simply just not complete and not tell you in the demo or is it bugged? 

Also, in the basic version versus the full version, what is and isn't available? Will I be able to do all of this in the basic version or only the full version?

I also wanted to know, does the company consider use of things made in it in Second Life to be commercial use and do I need the full version of that or do they count that the same as selling items for use in TF2?

If anyone can tell me ASAP, I'd greatly appreciate it, Steam's sale on it runs out in just a little over a day and I'd like to get it on sale, but not sure if I can get just the basic version or if I must get the full version to use for Second Life even though I make barely pennies from it.

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Hi

please email asking commercial use at sales@3d-coat.com

ty

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So, I got the demo and was playing around with a model I had made in Maya before. Got to say, I LOVE the retopo tool in 3DC, SO wonderful and simple! As well as the UV mapping, I just wish Maya's were so intuitive and easy to use. Unfortunately, when I made a voxel model and retopoed it and then UV mapped the retopo, it wouldn't transfer it to the voxel as well? So it had me wondering, is this because it's just the demo? Do certain features simply just not complete and not tell you in the demo or is it bugged? 

Also, in the basic version versus the full version, what is and isn't available? Will I be able to do all of this in the basic version or only the full version?

I also wanted to know, does the company consider use of things made in it in Second Life to be commercial use and do I need the full version of that or do they count that the same as selling items for use in TF2?

If anyone can tell me ASAP, I'd greatly appreciate it, Steam's sale on it runs out in just a little over a day and I'd like to get it on sale, but not sure if I can get just the basic version or if I must get the full version to use for Second Life even though I make barely pennies from it.

It's hard to say what the problem is, without seeing the process you are taking. Watch this video (which covers some of the new baking tools and a few tips for working with troublesome models), and see if you didn't miss a step in the baking process.

http://www.youtube.com/watch?v=h4F9k_yEGVQ

 

As for the difference between the two versions. EDU is largely the same as the Commercial version, but it has a limitation of 7 Paint Layers, and restricted to 2k texture maps and you are not authorized to use it for commercial gain...with one exception. I did notice on Steam's website, that they do mention the EDU/Non-Commercial version can be used to make money on the items you make for use there. Outside of that, you may want to check with Sales@3d-coat.com for clarification, as Carlos just mentioned.

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Thanks for the help in getting my questions answered about the differences in the versions, guys.

Though on the topic of if UV mode is working or not, I'm not sure what I did the first time I played with it, but it seemed to work fine then, but now I can't even get the model to appear in the UV mode's view field. My mouse can move over it and I can tell it's following the curve, but there's nothing visible in the field. I've already clicked unhide all just to be sure, but no changes.

Also, all the tutorials I find don't mention of anything additional is needed to transition between retopo to UV or how to get your retopo mesh to move into UV mode, so I don't know if I'm missing a step here or if my trial version is just glitching or what else it might be.

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::facepalms:: Well, I got it to work by just opening a new work process and opening it from obj at least. Seems odd though that you can't transition right into it? Unless that is indeed a glitch or something missing.

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