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Exporting texture maps with wireframe reference

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Hi there

 

I am currently giving 3dCoat a spin and have a question for the UV room:

 

I've created the seams and unwrapped the model successfully. The texture export also works well apart from the fact that I would like to export the UV wireframe as a reference as well (on a separate layer would be cool). I havent yet been able to do that.

 

Any ideas on how to do this?

 

Cheers,

Michael

 

 

PS: Why can I only make 2 posts per day?

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"2 posts" probably refers to that "New Member" under your avatar. It's probably intended to prevent peddlers invading our precints. As for the wireframe, I think you can do that with your link to Photoshop or whatever PSD capable paint program you use.

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ah okay. Well I hope I dont run out of posts during my 3DC trial ;)

 

on the wireframe stuff: a PSD capable editor is registered in the settings, but how do i trigger this "link"?

 

Cheers,

michael

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From the manual <_< : "Right clicking on any unselected Brush alpha invokes a comprehensive list of alpha editing functions." This is only slightly misleading as right clicking on any of the six  'round' ones doesn't get squat but all the others produce a drop down where you can select "edit in external editor".

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erm, I would like to export the UV grid along with the texture, what does that have to do with brush alphas? :o

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thanks. That opens up the texture in my editor. I get the textures but still no grid - any ideas on that?

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Hi ajz3d

 

Bingo! Thats it :) Thanks for the link. And if you need me to second that "uv snapshot" feature request, count me in.

 

Cheers,

Michael

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Thanks to this thread I understood how to export the wireframe. Not obvious how to do it at first, but often damn necessary. So I posted a small video on how to do it, if someone ever need that :)

 

Edited by hansolocambo@gmail.com
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