Member Nikolai Posted August 2, 2013 Member Share Posted August 2, 2013 Hi I made my model I painted it and now i want to export it to cinema 4d r14. When I export my model with textures in cinema 4d i get only my model and no textures. I tried applink, but it does not work! So can you help me please! How to add textures to my model so when I will export it to cinema 4d i wil get everything that i see in 3d coat V4. Maybe there is something that i have to do with uv map or another things. I using 3d coat V4. Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted August 2, 2013 Contributor Share Posted August 2, 2013 In the Material Manager, open the image files that 3D-Coat created when you exported. They have "default" in their name. Start with the Solor channel and then the Normal channel. Quote Link to comment Share on other sites More sharing options...
Member Nikolai Posted August 2, 2013 Author Member Share Posted August 2, 2013 Hello, thankyou. But i do not realy understand what do you mean. Can you please just write to me simple steps by with when i will export my model to cinema 4d everything will work. somtheng like : 1) make a model in voxel room. 2) Autopo model (i guess) Just simple steps like that, because I am begginer, and I have a lots of models but i always stuck on step when i want too export. Help me please! Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted August 2, 2013 Contributor Share Posted August 2, 2013 If you have finished painting your model, go to the "File" menu and click on "Export". This will export your model in OBJ format along with a color, normal, and specular map, each with "default" in the name. Open the file in C4D and you will see a Material that is colorless. Open it in the Material manager and in the "Basic" tab, check normal (and if you want to use the specular map check "Specular Color"). When you include the "default" maps your model will be as it was in 3D-Coat. In the 3DC paint room, you can also, from the "Texture" menu, export the maps with names you prefer and in image formats that you prefer. Quote Link to comment Share on other sites More sharing options...
Member Nikolai Posted August 2, 2013 Author Member Share Posted August 2, 2013 Mmm it does nor realy work my model just bacame black and thats all. Any other sugestions? Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted August 3, 2013 Contributor Share Posted August 3, 2013 This from Greg Smith: Here are some quick rules of thumb: 1) If you have a hardware super-system, use Voxels to keep adding details until your machine becomes too slow to tolerate (Voxel tools have been refined the most and offer a very trouble-free sculpting environment). 2) If you have a moderately powerful hardware system - either start with Voxels (adding detail until it becomes too slow), switching to Surface or LiveClay to finish adding detail - or start directly with either Surface or LiveClay tools. 3) If you plan to export your work for rendering or animation elsewhere - there is no need to add all model detail by means of actual geometry - whether in Voxels, Surfaces or LiveClay. Add the highest frequency details by means of the Paint Room and Bump, Normal and Displacement maps. The original idea for creating the Surface and LiveClay tools was simply to preserve hardware resources - and allow the user to make very detailed models without needing a hardware super system - (as working with pure voxels would do). This would make 3D-Coat accessible to a lot more "average" users with "average" systems. Remember, also, that no retopology or UV maps become permanent and "real" until you use one of the "Merge" commands from the Retopo Menu - or by using AUTOPO and one of the automatic Paint Room methods (Voxel Layer menu - Right-Click - AUTOPO for per pixel, for example). Once you have taken your model from the Voxel Room, through the Surface or LiveClay modes and into the Paint Room - you are in the "home stretch" - finalizing your model and textures for use elsewhere. If anything still needs explaining - please ask away. Greg Smith If you've done all this then I think your problem is in C4D. Quote Link to comment Share on other sites More sharing options...
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