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giovannyarce
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Time to start my sketchbook around here.

 

Here some finished illustrations, sketches, wip's, sculptures, etc... Enjoy and don't forget to watch my portfolio: www.GiovannyArce.com

 

before_winter_by_giovannyarce-d48wpji.jp

underwater_monolith_by_giovannyarce-d6j9

 

deku_tree___the_legend_of_zelda__ocarina

 

warrior_helmet_by_artsymptom-d5r3h85.jpg

 

against_the_path_by_artsymptom-d5pdmat.j

 

poison_____work_in_progress__by_artsympt

 

snow_mountains_matte_painting_by_artsymp

 

mysterious_cat_by_artsymptom-d3egoa9.jpg

speed_paint___espejo_by_artsymptom-d40zv

 

severus_snape_painted_by_artsymptom-d45u

 

link_by_artsymptom-d3koxjl.jpg

 

hd_79e929ad55f30ef775f22afc79511774.jpg

 

bone_bow_Clinkz.jpg

 

bow_wip3.jpg

 

bow_wip4.jpg

 

render_1.jpg

 

testing.jpg

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grrrreat work

 

Dota character... cool

 

te felicito

 

ty for sharing

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Nice work, but is any of this stuff made in 3D-Coat?

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Thanks Timmy, the 3d bow was textured in 3d-coat, I'm posting here illustrations, concept art, 3d, and sculptures.

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Gracias jeje, saludos.

 

Stage set concept art, hope to do this in 3d and texture in 3d-coat.

 

post-37614-0-93816500-1378362168.jpg

 

post-37614-0-20629300-1378362204.jpg

 

post-37614-0-70736800-1378362229.jpg

 

post-37614-0-51437000-1378362244.jpg

 

post-37614-0-75416300-1378362263.jpg

 

post-37614-0-69176700-1378362272.jpg

 

post-37614-0-93816500-1378362168_thumb.j

 

post-37614-0-20629300-1378362204_thumb.j

 

post-37614-0-70736800-1378362229_thumb.j

 

post-37614-0-51437000-1378362244_thumb.j

 

post-37614-0-75416300-1378362263_thumb.j

 

post-37614-0-69176700-1378362272_thumb.j

 

 

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Those objects could be easily made in 3D-Coat and automatically topologized befor painting.

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True Journeymen, I usually like to change my workflow from time to time so every time I do something feels completely different, it helps to change the monotony. I really enjoy sculpting in 3d-coat, if you go to my blog you can see some models sculpted in zbrush and others in 3d-coat. I did some retopology in 3d-coat once but, I'm really use to do it in Blender, it feels more fast to me. For texturing and creating details with bump map is so awesome in 3d-coat because you can mix the original normals with the bumps and export them in a single normal map. In my workflow I start with Zbrush and when I feel the form its completely finish I move the model to 3d-coat and add extra details, I do this because 3d-coat allows me to use voxels and push the limits of my video card with the GPU feature, this is a big plus because is 64bits and zbrush its still 32bits.

 

Here some stuff I did in this workflow I'm explaining, started in zbrush, adding details in 3d-coat, auto-topo in 3d-coat, texturing in 3d-coat:

 

monster_renders_post_finished.jpg

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Really cool model! Thank you for explaining how you are using 3D-Coat in your workflow.

 

I also like your concept design for the scene with the boat. Just looking at it I feel tempted to start sculpting it right away in 3D-Coat!

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