Member KillersNight Posted September 10, 2013 Member Report Share Posted September 10, 2013 Hello guys, I have used 3D-coat for a year now, but haven't actually tried out a lot of stuff. Mainly i have only revolve around the voxel room. I have recently downloaded and tried Blender, and it was amazing to me. But I wasn't going to give up 3D-coat, and looked for ways to link them. For the first few times, I have just imported the object straight from Voxel room, (usually 1 500 000 poly or above), and it is terrible to work with in Blender. I found out that i should autopo the model before hand, which i tried, but though the model turn out fine in the paint room, after exporting into Blender it was horrible. I tried UV mapping the model myself, but it didn't change a thing. What am I doing wrong? Really appreciate some help... T_T Model in the paint room which looks fine I only got the default and i didnt save the UV map i did, cuz it made no difference Model in Blender with the deformed mesh circled Quote Link to comment Share on other sites More sharing options...
Contributor Malo Posted September 10, 2013 Contributor Report Share Posted September 10, 2013 Not sure what you are trying to do, But UVs dont deforms your model. They are only for textures. Did you use some texturs on your model? Quote Link to comment Share on other sites More sharing options...
Member KillersNight Posted September 11, 2013 Author Member Report Share Posted September 11, 2013 I only had the normal map and the diffuse texture on. Yeah i realised UV don't effect the mesh. The only problem i am having is that Blender imports the model with deformations, and i can't fix that. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted September 11, 2013 Report Share Posted September 11, 2013 try when export obj smooth groups = OFF Quote Link to comment Share on other sites More sharing options...
Member KillersNight Posted September 11, 2013 Author Member Report Share Posted September 11, 2013 Not sure where 'smooth group' is, but i think the problem was because i had my 'coarse mesh' turned on when i exported the model. I tried on a different model with out that on and it turned out fine. Thanks for the help Quote Link to comment Share on other sites More sharing options...
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