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Exporting UV from 3D-coat to Blender


KillersNight
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Hello guys,

I have used 3D-coat for a year now, but haven't actually tried out a lot of stuff. Mainly i have only revolve around the voxel room. I have recently downloaded and tried Blender, and it was amazing to me. But I wasn't going to give up 3D-coat, and looked for ways to link them.

 

For the first few times, I have just imported the object straight from Voxel room, (usually 1 500 000 poly or above), and it is terrible to work with in Blender. I found out that i should autopo the model before hand, which i tried, but though the model turn out fine in the paint room, after exporting into Blender it was horrible. I tried UV mapping the model myself, but it didn't change a thing. 

 

What am I doing wrong? Really appreciate some help... T_T

 

Model in the paint room which looks fine

post-37871-0-19607400-1378820555_thumb.p

 

I only got the default and i didnt save the UV map i did, cuz it made no difference

post-37871-0-59217000-1378820558_thumb.p

 

Model in Blender with the deformed mesh circled

post-37871-0-91727200-1378820550_thumb.p

 

  • Member

Not sure where 'smooth group' is, but i think the problem was because i had my 'coarse mesh' turned on when i exported the model. I tried on a different model with out that on and it turned out fine. 

 

Thanks for the help ^_^

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