Member Jax_Cavalera Posted September 17, 2013 Member Report Share Posted September 17, 2013 (edited) This is a fairly detailed tutorial that follows step by step the retopology techniques I use to produce a baked low poly garment. The garment was created using 3D Coat's cloth tool so if you would like to see a tutorial that covers how to make similar items of clothing, just let me know and I'll set one up. I use blender for it's powerful modifier to achieve a task that would normally take a VERY long time without it. The results could have been cleaned up a lot more and several extra extrusion steps / subdivides put in place to ensure that it was a more usable finished result, however I believe that the finished product would work well for most games. Well, I hope you all enjoy this tutorial, I wasn't able to locate any other tutorials that cover this workflow I demonstrate and thought it's something the community could really benefit from. Thanks, Jax n.b. The video will be live in 6 Hours Time as it runs for 50 Minutes and covers all the steps from start of retopology right through to a finished baked version of the pants. Edited September 17, 2013 by Jax_Cavalera 2 Quote Link to comment Share on other sites More sharing options...
Advanced Member GeneralAce55 Posted November 19, 2013 Advanced Member Report Share Posted November 19, 2013 Thank you very much, I found it very useful 1 Quote Link to comment Share on other sites More sharing options...
Member Jax_Cavalera Posted November 24, 2013 Author Member Report Share Posted November 24, 2013 No worries, Glad it could help. Quote Link to comment Share on other sites More sharing options...
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