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Clothing Retopology Tutorial - 3D Coat V 4.0.07A and Blender Combo


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This is a fairly detailed tutorial that follows step by step the retopology techniques I use to produce a baked low poly garment.  The garment was created using 3D Coat's cloth tool so if you would like to see a tutorial that covers how to make similar items of clothing, just let me know and I'll set one up.

 

I use blender for it's powerful modifier to achieve a task that would normally take a VERY long time without it.

 

The results could have been cleaned up a lot more and several extra extrusion steps / subdivides put in place to ensure that it was a more usable finished result, however I believe that the finished product would work well for most games.

 

Well, I hope you all enjoy this tutorial, I wasn't able to locate any other tutorials that cover this workflow I demonstrate and thought it's something the community could really benefit from.

 

Thanks,

Jax

 

n.b. The video will be live in 6 Hours Time as it runs for 50 Minutes and covers all the steps from start of retopology right through to a finished baked version of the pants.

 

Edited by Jax_Cavalera
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