Member KillersNight Posted September 21, 2013 Member Report Share Posted September 21, 2013 Hi guys. I am posting this for help and advise. I have been modeling human characters in 3d-coat, then rendering a scene with them in blender. But i just keep noticing that my characters aren't close to real, they look more like mannequins. Am i just lacking something, or am i just fundamentally wrong?? would really appreciate some advise for this... Here are some of my recent works (hair is done with blender hair emitter) Thanks Quote Link to comment Share on other sites More sharing options...
Carlosan Posted September 21, 2013 Report Share Posted September 21, 2013 physics -force and energy- bodies in movement have weight, inertia, gravity affect its... you need to improve the line of action http://www.animatorisland.com/perfect-posing-1-listen-to-the-character-and-to-physics/ Quote Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted September 21, 2013 Contributor Report Share Posted September 21, 2013 Imho they're way too simple, you describe it well "mannequin" like. You need to study anatomy more, the human body is so crazy in shapes and subtleties... Study, study and study you'll see why you feel it's weird The more you study the more you understand how far from the model you're Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted September 21, 2013 Contributor Report Share Posted September 21, 2013 Wow! Nice job, she looks alive. Quote Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted September 21, 2013 Contributor Report Share Posted September 21, 2013 Tnx, I try 1 Quote Link to comment Share on other sites More sharing options...
Member KillersNight Posted September 22, 2013 Author Member Report Share Posted September 22, 2013 Thanks for the advise! Yeah I do realise the details I am missing. I will study more and try to incorporate it for my next project, hopefully. Are your models sculpted in 3D-coat? If so does it mean you will need a powerful computer to run the high resolution voxels for the details? Or is there other ways than just using high resolution? Quote Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted September 22, 2013 Contributor Report Share Posted September 22, 2013 Use surface mode and liveclay/removestretching brushes. Way more precise and very fast. Simply click on the little "V" in the voxtree to turn it into a "S" and you're set. Voxels are a somewhat obsolete tech in 3dcoat (but they're still nice, simply much less advanced and ressource consuming). And yes the model is sculpted in 3dcoat (and rendered there too on those pictures). Quote Link to comment Share on other sites More sharing options...
Member KillersNight Posted September 23, 2013 Author Member Report Share Posted September 23, 2013 Okay... thanks. I will try it out. Did you paint your model? They look really good if they are just shaders. I found the liveclay tool, and probably need time to learn it, but what do you mean by removestretching brushes? Thanks for your help Quote Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted September 23, 2013 Contributor Report Share Posted September 23, 2013 Removestretching brushes are surface brush, with the option removestretching checked in the top left corner of the option bar. As for the renders, the last one has the face painted quick and dirty the body is pure white (mostly shader/light work). Quote Link to comment Share on other sites More sharing options...
Advanced Member gbball Posted September 23, 2013 Advanced Member Report Share Posted September 23, 2013 Looking nice Beat! Why are the cheeks a little lumpy? I think the smooth/polish abilities of 3D Coat could still use some refinement. To the original poster, same as Beat said, study, study, study...Good reference also is crucial, observe and hold yourself to high standard, avoid saying, that's good enough...if you see a problem, always figure out how to fix it. Aim for structure and proportions before detail. Build up gradually and slowly, don't rush for a finished looking piece. Quote Link to comment Share on other sites More sharing options...
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